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Tactical mercs and Maul ability

 
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2/24/2013 17:42:51   
Cursed Darkness
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Can the Maul ability be brought back for Tactical mercs, or is it going 2 be out perm because of people abusing str then having maul on max? Because i would like it back but have it on par with Stun Grenade a base stun of 30% but does lets say 15% damage for Level 1 and increasing damage by 5% for each stat point is put into it at a max of total of 65% damage at level 10. or is that still to powerful? it could be at 10% damage and increase 5% per stat point put into it for a max total of 60% damage, i'm just thinking this would be better then stun grenade as it will have the same 30% chance to stun but it will have 10% or 15% damage boost that doesn't increase with any skill but the stat points put into the Maul ability.

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