Exploding Penguin 
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		  How would you summarize the classes of ED? You can mention their pros, cons, etc. in this thread. I'll make an example:      -BH-   Summary: A well-rounded class with lots of flexibility in build options   Pros:   -Only class with smokescreen   -Naturally high block rate   -2 strong defensive buffs: Reflex boost and energy shield, which both increase with the same stat   -Has a strong energy remover   Cons:    -Can have difficulty dealing damage without energy    -Limited energy   -Has one of the worst stuns in the game   -Has a poison skill which doesn't match up well with blood lust      -TM-   Summary: A flexible class with a rather offensive-based skill tree   Pros:   -2 of the strongest defensive buffs: Defense matrix and technician   -Can hit hard without the help of any debuffs   -Has a debuff to increase its damage even further past the already hard-hitting deadly aim guns and plasma bolts   -Has bludgeon, the best skill in terms of damage boost-for-energy   -Has a strong, low energy costing stun   -Has Assimilation, a unique skill which can be very flexibly used   Cons:   -Lacks defensive options, as blood lust can't back you up and defensive buffs take a turn to cast   -Not going first can result in lost energy if using reroute   -Reroute is currently not that strong of a passive compared to other ones such as blood lust   -Has no way of increasing block chance, causing strong skills such as bludgeon and assimilate to be easily blocked   -Weak energy removing capabilities      -Merc-   Summary: A very unique class which has fewer build options and a fairly straightforward skill tree   Pros:   -Strong passive armor which can't easily be taken advantage of with rage attacks   -Has arguably the best stun in the game   -Low energy-costing EP removing skill   -Can hit hard without debuffs   -Has a unique strength buff which grants lifesteal   Cons:   -No defensive buffs make it hard to recover from debuffs   -Straightforward skill tree which can easily be managed through high block rates and debuffs   -Straightforward skill tree enables your damage output to be predictable   -Adrenaline is a weak passive overall, and arguably the worst in the game   -Limited energy makes it hard to heal and deal strong damage      -CH-   Summary: A different version of a bounty hunter with less flexibility, but has some unique benefits given from their skill tree   Pros:   -Passive resistance armor which allows you to invest more into dex and stacks with shadow arts for more block chance   -Only class with a passive armor and a debuff   -Strong EP-removing skill   -Has defense matrix, the best skill for increasing defense. Works well with plasma armor as well   Cons:   -Static charge is currently a very weak energy-giving skill and is really only used to counter level 1 assimilation   -Has the worst stun in the game   -Can have trouble dealing damage without a debuff   -No options when malfunctioned by an opponent      -BM-   Summary: A strong, counter-based class with lots of options given any situation during a fight   Pros:   -Can reduce an opponent's damage output to nearly nothing with 2 defensive buffs and intimidate   -Has bludgeon, which is a strong, low energy-costing staple move with a set damage type   -Can hit hard with bludgeon and deadly aim, even without a debuff   -Can easily change the tide of battle with a single move, given BMs can recover HP and deal strong damage/debuff at the same time   Cons:   -Supercharge lifesteal doesn't stack with blood lust's lifesteal, making the usage of the move detrimental   -Builds with constantly high damage, such as strength BHs, can overpower BMs to a point where they lose their healing capabilities   -While all of its defensive skills (the 2 buffs and intimidate) increase with support, a support BM itself lacks offensive capabilities. This makes it hard for them to strengthen their buffs   -A block from shadow arts or a deflection from being malfunctioned can easily mess up BMs and their lifesteal      -TLM-   Summary: A class with lots of defensive capabilities, but lacks offensive skills   Pros:   -Energy regeneration, a passive armor, AND a low energy-costing EP remover   -Many ways of healing, including field medic, frenzy, and surgical strike   -A long-lasting buff which works well with the physical passive   -Overall strong defensive capabilities, which works well to outlast other builds which don't excel in heavy-hitting. Defensive capabilities also work well with infernal android   Cons:   -Lacks offensive capabilities and thus makes it hard to KO other tank builds quickly; overall slow class   -Susceptible to blocks and smokescreen, making atom smasher and frenzy less usable   -Strength buff isn't that strong/useful   -Defensive buff isn't strong if you need an instant boost in resistance   -Reroute isn't that good of a passive now   -Weak stun   -Poison grenade is detrimental because it costs too much energy to use compared to the actual damage it deals; same for surgical strike at level 1 and double strike.      That's my summary of the classes as they are now, or what I remember of them from delta since I haven't played all of them yet in Omega. Please post your own opinions on the classes and what they're like.        
			
								
			
			
				  
				  		 	
		  
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