Goony
Constructive!
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quote:
Mercenary has returned to how it was before omega: Only very smart, very old players can use it effectively. I resemble that statement, but to be honest if I was smart I'd change class... @ A.T. not a bad overview of the class and it has indeed been nerfed into a quick kill class or don't bother playing it. The buff to BL was the straw that broke this camels back ;) As for my summation of the class, useless comes to mind unless you want to just play a smash or burn style, the strategic style of play is non existant... So much for the class description :p I used a max hybrid, max bunker, max artillary build with limited success. Had 100hp, 100sup and 100tech, but a well timed EMP or high heal negated the build quite easily... Other than that build, which was a kill in 3-5 turn build, I just get killed time and time again, the players think it's great beating a moderator thou! Makes someone happy I guess. The problem lies in the fact that other tank classes have better skill trees; TIM has reroute and frenzy, a HP regain that is offensive, armor stat distribution covers the tech nicely now that it is changable and in the main they use IA on rage, can normally cover the 1st rage... But the second rage by IA doesn't tickle! Cyber focus tanks are next to unbeatable to me, they simply use malfunction and tear me apart... Pity the assault bot has been rendered useless! BH and BM focus tanks are just as bad, smoke and shadow arts from BH or bludgeon and DA from BM combined with Blood Lust often sees defeated while they still have nearly full health and have barely touched their energy pool... Really sad those matches... TM focus builds are also difficult due to malfunction, aux, DA, bot, bludgeon and reroute combinations Then we come to the offensive builds from other classes; TIM used with high support can deal out huge damage and have a high heal... Strength based TIM using a combination of double strikes and frenzy over and over and over again are also difficult to beat... Intimidate does work a bit, but you don't see many offensive TIM there are much more powerful offensive classes :( CH, with high HP, high support, malf, SA, and max massacre are the worst... Drain energy you say! Yep that just leads to being malfed twice... Where is the flee battle button again, waste of time instant loss in most cases except for getting etremely lucky... High strength BH and BM... Hahaa, just forget it, unless you block them 2-3 times in the battle and both have unblockable combinations with new cores that make them next to invinsible versus anything but a support abusing build. They tear a merc tank to shreads! No joke... And then we have support TM... Good luck! Tech TM possibly the only offensive build that is beatable, but strategy to do so is boring, simply atom smash them 3 times ;) What's wrong... Easy way to fix is to simply eliminate it as a class, as it has been so bad for so long and the class is a basket case! Needs some form of debuff counter mechanism. Intimidate is easily the worst debuff Adrenaline is useless, that skill was nerfed before it was even implemented with the buff to rage gain from 100% to 110% return. If rage was modified it may be slightly useful or have it actually reduce opponents rage gain. For example a CH, BH or TM can debuff me with smoke or malfunction, hence lower rage gain, and I have maxed adrenaline and they will still beat me to rage by 2-3 turns... BM are the worst culprits when it comes to unjustified rage gain due to the amount of damage they get and combined with BL return. Perhaps if rage considered bloodlust returns it would factor better! Blood commander ... nerfed, takes a turn to activate... Well, it just got nerfed due to strength skill progressions being changed... It's good in theory skill, but when games can last as little as 3-5 turns and often defensive moves are required who would consider using it when in all reality just striking more than compensates for the HP return and strength in terms of damage and rage gain. Also has no luck modifier unlike other class... Easily the worst buff Intimidate... nerfed Double Strike... nerfed Artillary Strike... nerfed Atom smasher... nerfed, useless against classes you need it the most, CH and BH massacre builds due to SA Maul... nerfed, some say it's the best stun... hahaa, hahaa, hahaa... Base is 22% need to train it to level 4 before it's got the same chance as other stuns and need to train it to max to have the same stun chance as a BH or CH with max SA :( Oh and it's the only stun that's blockable... hahaa, best, hahaa... Bunker... nerfed, okay at high levels, no energy tends to limit effectiveness :p Hybrid is same as other passive armors now that armor def/res can be modified... Had a slight advantage previously :( In case you're wondering why I listed so many skills as being nerfed well that's because of the progression table restructuring! So, mercenary is back into it's customary postion since the start of Delta, bottom of the food chain :( I'll keep playing the class so that players can get free wins and brag about beating a mod... Please note I am just a moderator and these opinions are probably not reflective of the developers interpretation of class balance. I am strictly speaking for myself as a level 35 Mercenary!
< Message edited by Goony -- 3/7/2013 6:29:40 >
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