Master Smasher
Member
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hello, I am Master Smasher, new to the forums but not to the game. I have a suggestion that will definitely help with balance problems in ED. from time to time, classes have constantly faced diversity problems, all the way from the heal looping mages, to the 2v2 master mercenary and the shadow art hunters. These are builds that dominated through out ED, through the eras. The point of the game is STRATEGY and BUILD DIVERSITY through the style of turn-based pvp. The staff have done a marvelous job with the game but there is still problem that still linger. Right now, many builds are very over powering, the infamous 2-hit combo/malf builds that tech mages use, the str builds hunters use, the ultra support mercs and the fast-paced playing style of the cyber hunter. The fact that these builds are very, very difficult to counter, they have become the most popular and most powerful builds ED has to offer. In my view, this is not acceptable. In all honesty, the point of having these builds is to use strategy but to use spam attacks and to dump points into a single stat is not, but this is not surprising since we have to make use of 12 skills which really isn't the best foundation for build diversity or even strategy for that matter. Battles have to mean something, skill has to be in full value, power management (collecting and using weapons/utilities) is what needs to be included. My suggestion, how about increase the amount of skills each and every class has (like, from 12 skills to 30 skills), so that way there are other ways to compensate for these builds that rule Epic Duel. By doing this, many combinations and greater build diversity will be available. Now creating the skills with be the hard part and even though this isn't a guaranteed solution, it will dramatically change the balance of the game, I would love to elaborate but I have to hit the hay sack, please I would appreciate your feed
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