Warmaker04
Member
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1 idea * increase the varium and credits , for the packades * when you buy 10 k artix points, You get 20 k varium and 30 k credits instead 10 k var and 15 k creds. * NPCs = lvl 30 npcs = gives 1 varium and 20 credits. lvl 31 npcs gives 2 varium and 24 creds lvl 32 npcs 3 varium and 28 lvl 33 npc ( only lawman ) 5 varium and 34 credits lvl 35 npc ( mechachilds ) 5 varium and 40 credits. for a pvp fight u win : win = 6 varium, 45 credits lose = 0 varium, 15 credits ( u can only get varium from NPCs between 20-35 lvl and kill all nocs 80 times per day )l between 25-30 and 20-25 is same but u cant get varium from npcs under 20 lvl Attention! Hard boss challenges such as Admin 11 ( due to lack of boosters ) = 50 varium per kill Hazard = 40 var per kill King alaric / commander broothe = 25 var per kill Elite yeti = ( hes 10 varium for higher lvls, 29-35 if 25-28 lvl kill the elite yeti with endless, he gets 20 varium . ) * Improving NPCs damage, by 3 damage, 3 ressistance, 3 defense , 3 aux damage. * * class change = u can max change class 10 times, credits price : 40000 k varium price : 500 ( to starter class ) 700 to class which u want . 2 idea : U can get maximum 110 varium a day from Npcs and bosses! After u got them, u will earn just creds from npcs, not var. 3 idea : Cores price : 8000 credits, or 600 varium. To buy lvl 1 core costs 8000k to buy it, . to upgrade them costs 4000 or 300 varium The price on packages is doubled with varium and creds, that will not double the cred/var from previous donator players. Lvl 1 : example lvl 1 meteor shower = 110% damage lvl 2 Meteor shower = 110% damage, Weakens the people support by 10 lvl 3 meteor shower = 110% damage, weakens the people support by 10, Reducing the enemy energy by 5 ( its just example ) lvl 1 generator = Heals based on ur armor hp or ep lvl 2 generator Heals based on ur armor hp or ep, and activates a hybrid armor 2 defense and 2 ressistance lvl 3 generator, heals based on ur Hp or ep, activates hybrid armor 1 defense 2 ressistance and Increses your change to stun in ur next attack by 3% lvl 1 Nanosteal armor = ignores the crit strikes by 8 % lvl 2 nanosteal armor = ignores the crit strikes by 10 % and increases your change to connect for 2 turns Lvl 3 nanosteal armor = Ignores the crit strikes by 11% , and has 40% change causing rainbow attack which does 105% damage ( deflectable just little more than normal damage ) And it makes all fair. If u buy varium package the var and creds in it will be doubled. as i mentioned earlier. There is no unfairness for credits ( cause i made the prices for them higher when was talking about the NPC ) 4 idea . ( Daily Reward , Daily mission ? ) Daily reward = Everyday an little reward when u log to play ED. There are four boxes. 1 ) 80 % change to win 1000 credits and 15 var. 2 ) 15 % change to win 2000 credits and 30 var. 3 ) 5 % change to win a random weapon, / robot. ( Fully customized,upgraded, and there is 1 good locked core in ) 4 ) 1 % change to win FULL set of weapons ( Fully upgraded , Without any cores ) Includes bot too. ( Assault E/P, Infernal bot , or yeti ) The system will choice a gear for your class , ( and let you choice what want your weapon to be , Psy or energy ) etc. Stars now . starting from 5 stars + Lower than 5 stars will receive just credits . 5 idea 5 stars = 25 var and 1250 creds 6 stars = 50 var and 2500 creds 7 stars = 100 var and 4000 creds , and 1 1 blue star, 2 blue star, 3 blue star = random most greatly looking weapons 4 blue star, 5 blue star, 6 blue star = Random great rare cores And the last blue star 7 , ( bet its so hard to beat it ) - Free yeti - free 10000 credits - free 1500 var - Free greatly looking weapon, - and an free great core. Tell me what you think about all these five balance ideas ;) thank you
< Message edited by Warmaker04 -- 3/16/2013 3:51:03 >
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