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Assimilation is OP now

 
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3/16/2013 3:45:48   
Blitzex/Sr. Zeph
Banned


quote:

Assimilation
Now usable while at maximum Energy
Before Update: Drained 1-10 Energy giving back 50% of amount drained. Slight level scaling, no stat scaling.
After Update: Drains 3-12 Energy, giving back 100% of the amount drained. No level scaling, steals 1 extra Energy per 9 Strength
This skill had many issues, to the point of being nearly useless in most cases. It should now provide Tech Mages with a more reliable on-demand energy gain.


Just look at this ^.

First off, it is the only energy drain skill that does regular dmg when you use it.
Now it also drains double the energy as it first did
And now you get double % energy back?

Seriously, how did they thought this would not get OP?
Compare Atom smasher with Assimilation:

Assimilation:
Blockable
100% Energy back
20 energy on max
No energy cost
Deals 100% primary dmg

Now Atom:
Blockable
0% energy back
?? On max
Energy cost
Deals 0% primary dmg

Seriously just look at this difference!!!
Assimilation needed a buff, i can agree.
But this aint a buff anymore, this is just making a skill OP




< Message edited by Blitzex/Sr. Zeph -- 3/16/2013 3:46:43 >
Epic  Post #: 1
3/16/2013 3:53:20   
NDB
Member

Way Oped caster mages. Some cases better than reroute. I mean, how to you steal 20 energy, gain 20 energy, while still dealing damage and gaining Rage??? The cooldown was also lowered to 3, making tanky caster builds able to loop easily. If you don't EMP them fast enough, they're going to steal your EMP energy with it or just loop it since it has no energy cost. This is very cheap.
Epic  Post #: 2
3/16/2013 4:11:51   
ansh0
Member

Um it's block able.

With all the luck in Omega, it's fair.

If you want to nerf assim, nerf EMP also.

Epic  Post #: 3
3/16/2013 4:19:35   
Blitzex/Sr. Zeph
Banned


quote:

Um it's block able.

Atom too yet it still is waaayyyy weaker then assim.

The fact that there currently are more blocks does not make it less OP.
Same as berzerker at the start of Omega, even though it was blockable, it was OP.

quote:

If you want to nerf assim, nerf EMP also.

Why exactly, it has:
UnBlockable
0% energy back
?? On max
Energy cost
Deals 0% primary dmg

Only difference with atom that it is unblockable
Epic  Post #: 4
3/16/2013 4:35:57   
Remorse
Member

Completely agree,


Saying its block able is an excuse is complete JOKE.



Following that logic a skill that was a one hit kill but had say a 50% block rate would be balanced....


OF coarse NOT just because something is block able DOESN'T TAKE AWAY the fact when its not blocked its WAYYYYYY to strong.



I am someone who liekd the assim skill.



And I agreed it needed small buffs, what they have done is DISGUSTING.

Yet completely unsurprising given the history of ED teribale balance decisions.
Epic  Post #: 5
3/16/2013 4:46:01   
ReinVI
Member

from how I see this it does 3-12 base

its +1 energy per 9 strength so to get 20 at max you would need
8*9 72 strength? er.. am I missing something here?
Epic  Post #: 6
3/16/2013 4:50:36   
ansh0
Member

quote:

Atom too yet it still is waaayyyy weaker then assim.


They don't have to be equal you know.

If so, then bludgeon should have a 1 turn cool down like Ds and 25% crit chance like cheap shot.
Epic  Post #: 7
3/16/2013 4:59:31   
rayniedays56
Member

Normally, I agree with your posts Blitzex. However, now I must HEAVILY disagree.


I'm gonna start by using your words.

quote:

Assimilation:
Blockable
100% Energy back
20 energy on max
No energy cost
Deals 100% primary dmg


It's BLOCKABLE is a huge issue with it. 100% EP back is...overstating that much I will agree. 20 EP on max, yes, but remember that a TM needs to invest in strength to make the skill stronger and also needs to invest in dexterity to be able to make the skill HIT. No energy cost is alright with me. 100% primary damage, is again, a big if. I say 85% would be BETTER, but it's eh.


Also, to people saying that Reroute plus skill equals OPness, remember that you need Skill Points in Reroute and in Assimilation. If you want insane EP regain, you will NEED additionally the 43 technology (for max reroute) and you would need nice strength (for a powerful assimilate) AND you would need amazing dexterity to HIT with it. Now, I know you can GET these, but getting THESE will affect other stats, AKA HP.
AQ DF MQ AQW Epic  Post #: 8
3/16/2013 5:04:54   
Blitzex/Sr. Zeph
Banned


quote:

It's BLOCKABLE is a huge issue with it.

Atom too

quote:

100% EP back is...overstating that much I will agree

Exactly

quote:

but remember that a TM needs to invest in strength to make the skill stronger and also needs to invest in dexterity to be able to make the skill HIT.

Atom too

quote:

No energy cost is alright with me

Not with me since all others do take up energy, and since they already got reroute it shouldnt be a problem.

quote:

100% primary damage, is again, a big if.

Atom is the same yet 0% dmg

AKA, assim is way to OP compared to other energy drain skills.
Epic  Post #: 9
3/16/2013 5:10:56   
Darkwing
Member

I think they made it this way in exchange for all the small nerfs TM got in Omega:
malf nerf
DM nerf
DA nerf
PB nerf
Bludgeon nerf

And I din't even mention the stats nerf
Post #: 10
3/16/2013 5:11:25   
ansh0
Member

I like how you ignore the part where she mentioned that you need to invest SKILL POINTS to have full effect.

Also, other draining skills drain more energy.
Epic  Post #: 11
3/16/2013 5:29:21   
Mother1
Member

I am a TM and personally they OP assimlation. If they wanted to buff it they could have increased the numbers without making it increase with strength. Now strength spammers will have a move that is more powerful then EMP.

They need to remove the improves with strength and just increase the scaling of the fixed scaling of the energy drain. That would have made it more useful without OP it.
Epic  Post #: 12
3/16/2013 5:30:04   
Blitzex/Sr. Zeph
Banned


quote:

Also, other draining skills drain more energy.

Actually that depends on how much str or tech they got.
And since TMs can malf, the emp becomes useless.

And for atom its the exact same thing as assim only then 0% dmg, 0% back and energy cost.
Epic  Post #: 13
3/16/2013 6:12:26   
ansh0
Member

Intimidate can counter assim.
Epic  Post #: 14
3/16/2013 6:16:16   
theholyfighter
Member

It IS Oped now...

Why, why not just buff one but buff two everytime which always causes an over-buff???
AQW Epic  Post #: 15
3/16/2013 6:19:04   
rayniedays56
Member

quote:

Now strength spammers will have a move that is more powerful then EMP.


quote:

more powerful then EMP



Nope nope nope. I just tested this. I am on my Alt Tech Mage, Ainsley Rayne, level 27. I increased her strength to 121 and was looking ONLY at a MAXED assimilation of 27 EP.

For you to steal 27 EP, with THAT much strength, would be INCREDIBLY lucky due to the block factor.


With EMP, (switched over to my 35 Cyber Hunter), I am able to take away 66 EP away on MAX with 191 Technology. Take away the 19 EP cost, and we are looking at a skill that can diminish 47 EP at NO cost *after factoring the 19 EP cost*


With more reasonable technology, in this case, 91, I can diminish 47 EP on max, which is 28 EP at no cost.

See how it is STILL stronger than assimilate?


NOW, on to Atom Smasher...

quote:


quote:

but remember that a TM needs to invest in strength to make the skill stronger and also needs to invest in dexterity to be able to make the skill HIT.

Atom too



With 116 strength, which is 21-26+27 damage, I would be able to do, with a maxed Atom Smasher...


48-53 (78%)

38-42 Ep drain *on city guard, i diminished 39, so this seems right*

Take out the cost, which is 15 at max, and you have a 23-27 EP drain.
AQ DF MQ AQW Epic  Post #: 16
3/16/2013 6:27:01   
theholyfighter
Member

^..... Extreme conditions should not be taken into consideration to compare two things.

However, IMO EMP and Assimilation shouldn't be compared either. EMP takes energy, and Assimilation steals energy.

AQW Epic  Post #: 17
3/16/2013 6:27:39   
Mother1
Member

@ raynie

However unlike the other energy drains this one also deals damage as well. That is what I was getting at. EMP only drains energy. Assimalation deals damage and drains energy.
Epic  Post #: 18
3/16/2013 6:29:17   
theholyfighter
Member

^ Yea, forget that it not only steals energy but deals 100% damage as well.
AQW Epic  Post #: 19
3/16/2013 6:29:35   
ansh0
Member

^And drains less energy.

Why are all ignoring the fact that you need 10 points for full effect?

EMP is deadly at lv1-3


Same with atom.

You need MAX assim to get decent energy drain.

Epic  Post #: 20
3/16/2013 6:29:38   
rayniedays56
Member

@holy


Why not?
They are both used in extreme conditions, with not one affecting the other in a way...
AQ DF MQ AQW Epic  Post #: 21
3/16/2013 6:31:21   
Blitzex/Sr. Zeph
Banned


point 1:
quote:

I increased her strength to 121 and was looking ONLY at a MAXED assimilation of 27 EP.

Only 27 energy? Are you kidding me?????
27 is 1/3 of a energy bar and you get all 27 back for gods sake raynie, are you blind???

Point 2
quote:

With EMP, (switched over to my 35 Cyber Hunter), I am able to take away 66 EP away on MAX with 191 Technology. Take away the 19 EP cost, and we are looking at a skill that can diminish 47 EP at NO cost *after factoring the 19 EP cost*

See the difference? 191 tech, and you only tried 121 str, thats a difference of 70 stats points raynie.
First make the numbers even before you compare the skills itself.
So all your calculations dont proof a single thing.
Epic  Post #: 22
3/16/2013 6:32:14   
theholyfighter
Member

Because extreme conditions are faaaar away from how they stand a role in actual builds. Besides, their calculation for damage and def/resis is different as well. If only I can explain in my first language...
AQW Epic  Post #: 23
3/16/2013 6:41:41   
rayniedays56
Member

quote:

See the difference? 191 tech, and you only tried 121 str, thats a difference of 70 stats points raynie.



70 stat points you say? Well, assimilation improves at 9strength per 1 EP drain, so 70 stats is 7.77778 or 8 more points, adding the final figure to be 35.


Yes, it is 1/3 of our bar, but to DRAIN the whole BAR would cost 9 TURNS. In WHICH the opponent would have more than likely USED THOSE POINTS already!. And remember, this is a DRASTIC case, where it HITS with EXTREMELY HIGH STRENGTH.


quote:


Because extreme conditions are faaaar away from how they stand a role in actual builds. Besides, their calculation for damage and def/resis is different as well. If only I can explain in my first language...


For the love of god...I was using EXTREME situations to show how, even if someone WANTED to abuse, they COULDN'T.


quote:

Everyone has the same, so why did she do str 121 and tech 191? Why not both 121 or 191??


Because I'm not waisting 900 varium on a class change. And I already explained how 70 stats makes small difference.

< Message edited by rayniedays56 -- 3/16/2013 6:44:04 >
AQ DF MQ AQW Epic  Post #: 24
3/16/2013 6:41:56   
Ranloth
Banned


Ideas how to fix it (or one.. xD):
  • Make it 1 EP at Lvl 1 and going up by 1 each level, for up to 10 EP at Lvl 10.
  • Put back stealing of EP to 50% (so you get 1/2 of the drained EP for yourself) OR if needed, 25% to yourself due to having Reroute.
  • Make it improve by 1 EP per 10 Strength
  • Deals 85% damage instead due to likelihood of Strength build having *too* much fun with it.

    That way, it'd be 20 EP drained at 100 Strength, 25 EP at 150 Strength (usually stats cease around that area), you get around 13 EP back at most if you've maxed it + it's not blocked, and you deal 85% damage to compensate for.. dealing damage and draining at the same time. Lvl 35 Staff has +35 damage so: 100 Str = 19-23 & 150 (148) Str = 25-30 -> with 100 Str + weapon damage it'll be 54-58 & 150 Str will give us 60-65 (before defences). Now penalty of *.85 bumps it down to 46-50 at 100 Str & 51-56 at 150 Strength.

    Effectively, it'd be probably around 5-8 damage less with 85% damage penalty, you drain a bit less EP since it improves a bit slower (150 Str with new one would be +15 EP more whilst on the old one, 145 Strength would give +15 so you gotta invest a bit more stats, or +9 at 90 Strength as opposed to +10 with 1EP/9 Strength). And you get 50% of it back so we're looking at 10 EP with 100 Strength, 13 EP with 150 Strength, and so on. *even less if you use 25% example*

    If needed, cooldown could also be bumped up by +1 since it's a bit more effective EP drain but it's efficient as well.

    < Message edited by Trans -- 3/16/2013 6:44:31 >
  • AQ Epic  Post #: 25
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