Ranloth
Banned
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Rage is against tanks, not Criticals. They are right to get more rage when they attack you, especially if you have tank defences. Rage was made to get through tanks so you cannot minimise their damage and still deal good damage, without them being able to counter it. quote:
Now this game is too hard to play defencive ways. because bot/buff cost that 1 turn. Attackers doing more critical than defence player. Why? Because attacker can attack every turn. Defencive player need buff himself and some times heal too. Critical happen very often even support is equal. Is it really hard? I can do it well. Perhaps it depends on a class? But of course it takes a turn, but buffers are stronger than nerfers when you use them hence why they take a turn. Although, they won't be stronger if you don't intend to train them to an adequate level. In terms of Crits, no, attackers don't have more crits than defensive players. It's either they have the cores or higher Support. Nothing else. And sure, they need to heal but glass-cannons can do so to, just isn't worth it - they are called so because they deal high damage and take in high damage, so they are easy to beat. If Crits are so powerful then get Nanosteel Core. They ignored 50% defence and it was bumped down to 45% defence & lower damage boost on Crits compared to before. With Nano, you can get that to 37% instead which does make a difference. quote:
know buffs is bigger than depuff rigth? What about that assault bot. Cost 1 turn and take away only 65% that debuff. (very weak my opinion) Make it higher and what will be the purpose of using Malf/Smoke/Intimidate. 80% rendered them useless, likewise with Azrael Bot which did the same (80%) and was put down to 65%. Some of the effect SHOULD remain, and it's your choice whether you want to use - so called - "weak" Bot or not. If it's weak then change the Bot to a different one? >.> Devs put it at 65% and it will remain at such. How about you use Intimidate more and lower their Primary + Gun damage instead? And then they use Assault Bot to debuff 80% of it (prior to the change), how would you feel? Surely 65% is better so Intimidate still does something, no? quote:
And what about those energy training moves then. 1 strong emp( normally 1-4 lvl taking 0ver 32-40) can destroy yours build totally. This is why you have Atom Smasher.. Sure it's blockable but has lower EP cost to compensate for it. Tip: Don't rely on Energy and have strategy in case they do drain it. Hmm. You can evade Intimidate, is that so? Aux, Bot and a Core, you say? FYI, damaging cores rely on Strength so cross that out. Aux has cooldown after an use and so does the Bot. Skills remain, but you can do exactly the same. If they are going to use a skill so Intimidate won't take much of a toll on them then you can use Atom and stop them from doing so. If Smoke and Malf have such impact then try to get tankier build AND use Assault Bot. You think 65% reduction is nothing yet players still use it. Would you rather have -40 Tech/Dex or -14 instead? Surely the latter because you will take in less damage. Furthermore, if they kill you fast then drain their EP or use Assault Bot to reduce the impact or make them unable to use it. Intimidate of yours can also make a difference, but using it on, say, Support build is pointless so save the Energy for something else. Your choice to make out from what you have, not ours. "This game need help to defence playing some class" - sure, because players aren't already tanks and doing well. Intimidate is a defensive debuff since you will take in less damage. If they don't use Strength then use Assault Bot to debuff possible debuffs. You can always invest in Blood Commander + have a tank build so turn loss won't have as big impact and you can get some HP back when you use it.
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