Midnightsoul
Member
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Hey, guys, the idea of luck occuring kinda often shows that fighting is a little more natural because we all have to try defending ourselves and stuff like that. I like the idea, but I ABSOLUTELY hate how it is really significant for a win. Here's what I think: Block rate should be affected by Dex, yes. But how much damage you can block is affected by strength. So it's possible to get damage, even when you block if you don't have enough strength. It'll just be reduced damage. Block Damage: Opponent's Melee Attack - [(Your Strike Damage*0.5)+Defenses] = Incoming Damage Block RATE however, should remain the same or be increased in compesation to the buff to offenses. Melee Attacks in the equation include all blockable moves including robot. Why: In real life, when you "block" an attack, you are still hit by an attack, but you must use yourself to defend against the attack. Therefore, you are still getting hit, but maybe less painfully. Generally, the only way for it to not hurt is if you are strong enough to move all of the violent force against you away. In this equation, this makes EpicDuel more realistic. Below is an example. Example: Tech Mage with (26-32)+36 Energy Damage (assume 62 damage) strikes me and I block. My strike damage is (2-3)+36 (assume 38) and my resistance is 26-32 (assume 26). 62 - [(38*0.5)+26] = Incoming Damage 62 - [(19)+26] = Incoming Damage 62 - [45] = 17 Energy Damage received Potentially, it would've about 38 damage, but since I blocked, I only took 17. Yes, I would like it so that it is possible to block enough to make it 0 damage if you have enough strength. And Deflection: It's the same exact thing except with Tech and Support. Deflection rate should remain the same or be increased for compensation of the buff to offenses. Deflection Damage: Opponent's Deflectable Attack - [(Your Auxiliary Damage*0.5)+Defenses] = Incoming Damage Remember, numbers may not be exactly how I want it, but the concept is there.
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