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How Can We Make it so that Luck isn't so Significant?

 
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3/30/2013 14:37:52   
Midnightsoul
Member

Hey, guys, the idea of luck occuring kinda often shows that fighting is a little more natural because we all have to try defending ourselves and stuff like that. I like the idea, but I ABSOLUTELY hate how it is really significant for a win.

Here's what I think:
Block rate should be affected by Dex, yes.
But how much damage you can block is affected by strength.
So it's possible to get damage, even when you block if you don't have enough strength. It'll just be reduced damage.

Block Damage:

Opponent's Melee Attack - [(Your Strike Damage*0.5)+Defenses] = Incoming Damage
Block RATE however, should remain the same or be increased in compesation to the buff to offenses. Melee Attacks in the equation include all blockable moves including robot.

Why: In real life, when you "block" an attack, you are still hit by an attack, but you must use yourself to defend against the attack. Therefore, you are still getting hit, but maybe less painfully. Generally, the only way for it to not hurt is if you are strong enough to move all of the violent force against you away. In this equation, this makes EpicDuel more realistic. Below is an example.

Example:
Tech Mage with (26-32)+36 Energy Damage (assume 62 damage) strikes me and I block.
My strike damage is (2-3)+36 (assume 38) and my resistance is 26-32 (assume 26).



62 - [(38*0.5)+26] = Incoming Damage
62 - [(19)+26] = Incoming Damage
62 - [45] = 17 Energy Damage received

Potentially, it would've about 38 damage, but since I blocked, I only took 17. Yes, I would like it so that it is possible to block enough to make it 0 damage if you have enough strength.




And Deflection:
It's the same exact thing except with Tech and Support.
Deflection rate should remain the same or be increased for compensation of the buff to offenses.

Deflection Damage:
Opponent's Deflectable Attack - [(Your Auxiliary Damage*0.5)+Defenses] = Incoming Damage

Remember, numbers may not be exactly how I want it, but the concept is there.
DF AQW Epic  Post #: 1
3/30/2013 16:07:30   
Dimentic
Member

I've read so many good suggestions regarding block/deflect/damage formulas but sh*t just aint happening. Why?
This one also looks simple but effective for dealing with luck factors.

< Message edited by Dimentic -- 3/30/2013 16:10:52 >


_____________________________

"Whatever the mind can conceive and believe, the mind can achieve."
Dimentica!
Epic  Post #: 2
3/30/2013 17:28:34   
Drianx
Member

No need for getting this complicated. Two simple things should happen:

- Battles should be made to last longer
- Base chance to bloc/crit/deflect should be reduced to almost zero. Hence someone with 0 dex should be REALLY lucky to get a block.
AQW Epic  Post #: 3
3/30/2013 19:32:01   
Mother1
Member

@ drianx

that would work if there wasn't a block core. Anyone with it even with this formula would still have 4% plus (insert new base chance to block) even if their block chance is that low.
Epic  Post #: 4
3/30/2013 19:38:35   
The Incredible Hulk
Banned

 

If you want more luck, Go buy the celtic cleaver ;)
Epic  Post #: 5
3/30/2013 21:08:02   
Hard boy
Member

you cant make luck insignificant as long as it involves a chance percentage, the closest you can get is making it so that only the guy with higher dex blocks, higher supp crit, lower supp doesnt stun, higher tech deflects.
Epic  Post #: 6
3/30/2013 21:19:45   
Midnightsoul
Member

^ -_- You don't get my idea. I didn't say insignificant, I said less...
and it is possible to make it less significant. I just showed you from the first post.
DF AQW Epic  Post #: 7
3/30/2013 21:31:30   
Frost the Phoenix
Member

Instead of reducing the block chance make it like deflect and block a % of the damage like 60-80%. Just like in real life you still get a small amount of damage even if you block an attack.
Epic  Post #: 8
3/31/2013 22:03:46   
Midnightsoul
Member

^Omfg, that's what I said on my post -_-
DF AQW Epic  Post #: 9
3/31/2013 23:49:13   
  Exploding Penguin
Moderator


Slow down scaling of block rates from 2.5 for 1% to 3 points for 1%, and halve base deflection and block chances. Remove ninja reflexes and deflection shield, and most importantly, fix shadow arts. This isn't necessary but I'd also like to see malf and smoke changed to not affect block and defl chances, but to still affect everything else that dex/tech influences.
Epic  Post #: 10
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