Baron Dante
Member
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quote:
thats a onsided "strategy" No, it isn't. Strategy isn't turn-by-turn. It prevents you for ONE TURN from doing whatever you want. And, in fact, there are several ways to make that a moot point as well. Their plan is to force you to rage strike with it? Stall your rage filling, or make sure you'll be able to kill them with the rage strike anyways. quote:
You never know when they actually worked; you never know if they worked probably. That's not relevant to their usefulness at all. quote:
They're excuses for WILD BLOCKS/DEFLECTIONS/CRITICALS. They are bad excuses. Alternatively, the stats that cause them are equally good excuses. There is nothing wrong with an element of luck. If luck wasn't present in the game, all battles between two builds would always work the exact same way. And, as I always say, "Luck is a skill". You either learn to minimize the impact luck has to your battles, or you take losses due to not being able to do so, and then either whine about it, or take it like a man. And believe me, even if I do use some of these, the moment something less luck-reliant comes to play, I'll be the first to move to those, and many others will. why? Because 4% isn't that much. It means it comes to play in 1/25 moves. That's less than an average battle, thus they aren't reliable on short-term.
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