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Ideas on skills

 
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4/11/2013 1:04:53   
xyzman
Member

1/First off, Multi skills:
They are now used so rarely that i find it ironic multi skills arent used in 2vs2. So here is what i think:
1) Increase multi skills' dam to 100% : however, there's potential that these skills can be abused and become deadly as many people have rather low hp.
2) Add some minor effects to the skill: For example: Merc: bring back 10% def ignore. Mage: costs 5 ep lower than normal. Hunter: Increase dam by 10% after each use.
(These effects will only apply in 2vs2)
2/ Hybrid armor:
I have seen many posts saying that merc needs a defensive skill to stand dex/tech debuff. How about making Hybrid armor clickable like in the past?
Upon clicking, the Fortified effect will apply, increasing def/tech modification of hybrid armor by 3, lasts 4 turns.
I think this change can make merc more tanky and strategic.
One more change to hybrid armor i would suggest is changing the requirement back to dexterity. IMO this will enable merc to use more builds, rather than just sup or focus.

How do you think?





< Message edited by xyzman -- 4/13/2013 0:58:40 >
AQW Epic  Post #: 1
4/12/2013 15:09:43   
Coolkid1999
Banned


First of all Mercenary is the class that can have the highest defence on level 5 focus build due to the FACT they get +11 dex/restiance with hybird armor. the other classes only have +10. and tanking+robot=Good. due to the fact they have not a good defence skill tree they rely on field medic hybird armor and robots to win there battles. and Mercenary's now have armor that increases with support so support builds using artillery strike (Multi) are now more powerful.

Now lets talk about your ideas.

If multi was to hit 100% on both targets then people wouldn't play 1v1 on multi builds they would play 2v2 Only . (Sorted)

If merc armor could be changed from 11 defense to Resistance it would make it unfair. because say if i was a bounty hunter with no energy weapons and you had (+10 Defense armor)
(and 11 Resistance from hybird armor) you being able to change the 11 Resistance To Defence Wouldn't Be Fair. Also it wouldn't be fair on the other classes who have armor.

Support builds are UP at min and changing armor from support to Dex would destroy support builds even more Also it makes it so you cant go on like 36-44 tech and dex with no support or strength.(Sorted)


< Message edited by Coolkid1999 -- 4/12/2013 15:11:08 >
Post #: 2
4/12/2013 15:12:34   
Ranloth
Banned


quote:

Mercenary's now have armor that increases with support so support builds using artillery strike (Multi) are now more powerful

..no. They have a passive Armor that required Support, it improves with your level only. So they aren't stronger but have to train Support in order to have high HA.
AQ Epic  Post #: 3
4/12/2013 15:28:21   
Stabilis
Member

Passive skills are not meant to be clicked sorry.
AQ Epic  Post #: 4
4/13/2013 0:58:11   
xyzman
Member

^ But in the past, merc's passive armor was clickable to switch it between def and res.
@Coolkid:
quote:

If merc armor could be changed from 11 defense to Resistance it would make it unfair. because say if i was a bounty hunter with no energy weapons and you had (+10 Defense armor)
(and 11 Resistance from hybird armor) you being able to change the 11 Resistance To Defence Wouldn't Be Fair. Also it wouldn't be fair on the other classes who have armor.

Ok i think the armor can get a bit too high so i changed the Fortified effect to +3 for def and res in 4 turn, to activate this u waste 1 turn. And about it being unfair if u have all physical weps, I think it s you to run the risk in the first place.
AQW Epic  Post #: 5
4/13/2013 7:20:56   
Ranloth
Banned


But it makes no difference in Omega because you can adjust your Armor to Hybrid and achieve the same thing as those with MA/PA. Change from clickable to fully passive was actually requested by players, since it was a better trade off for them with Hybrid Armor & provided defence for both rather than having to waste a turn to defend against the opposite.

What passive Armors need to do is NOT be ignored on Rage and Crits, like they are now. It could be a sufficient buff for those who own a passive Armor & for Mercs, obviously. If more was needed then they could start fixing more.
AQ Epic  Post #: 6
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