goldslayer1
Member
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@odsey well i was thinking there should be a Default stun resistance. like 10% for example. for every X amount of HP higher than my enemy. i have higher stun resistance in %s. as for poisons. poison damage should be % based. for example, 15% of total enemy HP into DOT for X amount of turns however the enemy has X more Vitality, so he has Y% more poison resistance say for example, enemy has 2% resistance. if i use max poison at 15%, he resists 2% of the damage. so it would be 13% DoT on the enemy. poisons resistance IMO should also be able to go negative. like if have more Vitality than my enemy, my enemy has -2% resistance. so instead of doing 15% damage for poison, it does 17% (these are just ideas and example numbers though.) quote:
Gold, who said i accused you fo saying its OP? It was directed to Odsey and mother who did say it was OP. u should post a reply (like @mother1 or @odsey, or a quote.) u make it sound like ur directing it towards the OP.
< Message edited by goldslayer1 -- 4/20/2013 2:45:51 >
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