l Chop Suey l
Member
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Since Omega is a balanced phase in this case,I would also I like to balance the faction cannons by changing the system around instead pay-to-win method which varium is no longer an advantage again F3F players.One major change I would like to implement is all faction cannons use battle tokens you actually earn from winning from battles instead of currency which are used to buy battle gears and so forth.I would like to expand more opportunities for battles tokens to be useful other than getting achievements and maintaining flags for faction influence etc.Battle tokens represent the hard work you earn from battles or missions.As the devs says from quote:
Faction Cannons As stated at the top of this post, once we make these changes, we will be temporarily removing Faction Cannons until we come up with a more interesting mechanic for them, and make sure that it does not become a "pay-to-win" system. I will make adjustments to how each battle station cost varies from battle token donation: quote:
Based on your Faction Level, new battlestations will unlock. These battlestations are capable of dealing massive damage to the opposing Alignment. Recruits+: Mortar - 10 battle tokens per fire, Light Damage Initiates+: Heavy Turret - 50 battle tokens per fire, Moderate Damage Militia+: Artillery Barrage x2 - 100 battle per fire, Heavy Damage Squad+: Goliath Cannon x2 - 200-250 battle tokens per fire, Severe Damage Enforcers+: Satellite Destroyer - 500 battle tokens Varium per fire, Maximum Damage Others: George Lowe (Legion Arena) - battle tokens??? per hire~not sure to include him or not I would put restrictions on the higher cannons for the limit of use for every hour if they are out of control. One point to turn out is that this does not increase your personal influence,but to increase your faction's overall influence and faction level.Whoever alignment wins with the most faction cannons fired in a day will gain 1000 influence for their faction and which alignment who wins the most fired cannons will gain 2,500 also for their faction influence. This may help the devs find a better way for the mechanics to work in omega and I am just brainstorming my thoughts into this if anybody would like to adjust this idea to make it better for constructive criticism I would be glad to fix it.
< Message edited by l Chop Suey l -- 4/18/2013 2:28:19 >
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