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Focus Nerf with certain conditions

 
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4/20/2013 6:49:42   
King FrostLich
Member

Battles now end quickly and unexpectedly thanks to robot users nowadays and the constant sight of seeing EVERYONE using it like 90% of the time. I'm suggesting of lowering the amount of damage you gain your robot from focus from times 6 to times 5 which means getting 5 focus gets a maximum of +25 damage. Just in case any of you would say "Oh King Frost, u onlee waant nerf bcuz bot is OP" well I am also a 5 focus user using Gamma Bot and every time I go first using its special, I do 22-36 damage(40-50+ if crit) using the bot in one turn. However there are some balance changes that should be included if this focus nerf will occur during an update:




1.) Plasma Bolt damage nerfed by 5-7 points.


Casters are going to take advantage since robots are best at hitting a caster quickly with strong damage.


2.) Smokescreen given a slight nerf(3-4 points only)


In every 5 focus build, technology is often given the highest priority because of low health. Since this stat is often given the highest amount of stat modifiers, lowering it in small amounts is good enough.


3.) Block rate buff.


With the recent block update, minimum chance to block should be 10%. Max chance should be 50%. The constant in calculating block should be from 8% to 10%.

4.) Deflection Changes


Base chance to deflect should be 7%. Deflections ignore 60% of unblockable attacks with a minimum chance to deflect by 2%, max chance by 18% For every 4 points of technology you have more than your opponent, you reduce their chance to deflect by 1%.


5.) Health Diminish.


For every stat point you place on health, you gain 2 points. Upon reaching 95 or 100 health, it only increases by 1 point.


Epic  Post #: 1
4/20/2013 10:28:25   
ale6300
Member

If you nerf smoke at the same time nerf malf both are equal but one take down dex the other tech.
DF AQW Epic  Post #: 2
4/20/2013 10:45:20   
ansh0
Member

Block rate needs to be reduced... don't see the point of deflection changes.


Plasma nerf=TM unplayable
Epic  Post #: 3
4/20/2013 11:39:54   
Midnightsoul
Member

Here's what I think.

Yes smoke AND malf needs a nerf. If they could diminish with scaling, then that'd be better.

Plasma Bolt should be reduced by 4. 5-7 is a bit harsh.

The other casting moves that are weak like stun grenade need to be buffed.

Assimilation shouldn't be better than Static Charge.

The health idea is really good.
DF AQW Epic  Post #: 4
4/20/2013 16:39:33   
King FrostLich
Member

^When fireball was nerfed for blood mages, it was reduced by 6 points so I don't see how painful that will hurt TM's. They also now have a buffed assimilation and remember that the fireball nerf occured in Delta. Now that we're in Omega, it's harder to make builds since the old enhancement system was removed.
Epic  Post #: 5
4/20/2013 17:22:31   
EpicIsEpic
Member

@Frost
I agree that 5 foucus is op no dought BUT the 95-100 health thing at low levels is so OP you dont even now (actually u do since u played delta and before) But change it 4 lower levels since it was the best stata in the begining of the game.
Great suggestions overall.
Post #: 6
4/21/2013 1:29:31   
ansh0
Member

@Lich

TM's don't have BloodLust to compensate for damage.
Epic  Post #: 7
4/21/2013 1:31:11   
goldslayer1
Member

u wouldn't have to do all this if HP was increased and the str/support progression was returned to normal. (1 damage every 4 stats)
AQW Epic  Post #: 8
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