Mother1
Member
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Lately in the balance section all I am reading is how we to nerf what is currently OP. At first I thought this was the solution to the OP as well but then after the nerfs was done, Players adapted found something else to work with, then people who couldn't beat that once again started complaining once again, that eventually got nerfed and then the cycle starts once again. As I see it now we are getting punished for trying to adapt and find something fun to use. As it stands now Focus 5 is now at the top due to the nerf's to strength and support as well as the diminishing returns making strength and support weak. My idea for helping out the other builds would be to nerf the diminishing returns on strength and support so it will be actually worth putting points in them. If you take a look at how stats progress it is no wonder why focus 5 tanks are running rampant. Defenses at the beginning only need 3 of that stat to progress until 54 then it goes to 4 until 86 and then 5 past then so it looks like this with defenses 1-54 you need 3 of a stat 54-86 you need 4 of a stat 86 and beyond you need 5 However with offenses it scales nowhere near the same. at 18 strength/support you need 4 or 5 of that stat to get it to progress until 54 and from then on you need 6 of a stat to make it progress until 100 and then on 8 so it looks like this 18-54 you need 4-5 of a stat 54-100 you need 6 of a stat 100 and beyond 8 With returns so heavy like this offensive is not balance with defenses. The first step as I said before to solving this problem would be to nerf the dimishing returns on strength and support. Many people may say "if we nerf the diminishing returns then stat abusers will come back" But I will get to a possible solution to that in the second part of this. Now with the diminishing returns nerf I am thinking something more like this 18-52 you need 4 of a stat 52-102 you need 5 of a stat 102 and beyond you need 6 of a stat Now while defenses will still progress faster then offenses, with this change it will make offensive stats worth putting points into, and in the progress getting rid of all the focus 5 builds people seem to want destroyed. Now with this change I can hear some people say "Offensive builds will become OP" But here is where the next change comes into play. Increasing HP. The main reason why many of these offensive builds in the past were so devastating was because we didn't have enough health to survive them. I mean I remember one time I got hit with a rage berezker and it took 60+ of my bar which was more then 3/4 of it. However with more health a hit like this as well as from these powerful offensive build won't be a lethal. So for this to work increase the HP per stat back up to 2 HP. While it will be undoing a nerf that started in omega it will also give you more room for other stats as well since you won't need to put as much stat points into health. Now for the final part of this idea to help balance lowering of base energy. Let's face it we have so much energy especially at the higher levels that we don't even have to invest points into it especially since it goes up on it's own when we level up. For this idea to work the energy scaling with levels will need to be removed meaning that base energy won't increase with level and the only way for it to increase will be for you to invest points into it. TLDR Nerf diminshing stats so Offensive stats and builds will be more useful, increase HP per stat so these builds attacks won't be so overwhelming, and remove energy scaling so we have to actually invest points in energy. Thoughts, comments, concerns?
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