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Anti robot bot idea

 
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5/1/2013 15:10:39   
santonik
Member

What if you can counter bot damage.

Anti robot bot (name can be changed)
base Damage about 12
This Anti robot bot hit normal damage.Can be block

Special skill

Special skill effects on a target
Effect time 3-4 rounds can be changes.
Can be uses many times.Can be changed.
Its very similar than bunny bot but its works only bots. Anti robot bot can counter every attack what enemy/s bot doing.
Anti robot bot special, no effect non damage bot specials. assault bot special,bioborg special and etc.

2vs2 situation this bot can be counter even 2 enemy bot attacks.(can be changed)

Special skill animation.

Player using bot special. Something effect can be show this special skill.
Maybe ligth/shine on target player.

This Anti robot bot special damage can be (50%,75% or 85%) what enemy bot/s doing. This can be changed.
Maybe 85% is ok?
Anti robot bot hit enemy. This skill can be block.

Anti robot bot can be
physical bot or energy bot.like Assault Bot P and Assault Bot E
I hope you understand what i try mean.

This can be couneter IA and others bots too

Free comments good and bad
Epic  Post #: 1
5/1/2013 15:13:19   
ND Mallet
Legendary AK!!!


Bots shouldn't counter other bots. Azrael Borg got nerfed because it could reduce Thorns from Bio Borg. Having a bot that stops other bots, even if it is just some of the bots or only partially is creating a bot that already has an inherent advantage over every other bot.
AQ DF MQ AQW Epic  Post #: 2
5/1/2013 15:23:16   
Mother1
Member

Not supported. This would make all other robots worthless since this one bot would be able to counter them all, and there isn't even a limit to how many times it can be used to boot. It is vastly OP and as ND mallet said the staff doesn't want one robot to be able to counter another otherwise the azreal's borg would still be able to counter the bio borg.
Epic  Post #: 3
5/1/2013 15:26:07   
Frost the Phoenix
Member

The only way i could see an anti-robot skill coming in would be a active core for the gun or aux.
It could be used to prevent your opponent using his bot for several turns and cause 70% normal damage. (just like the yetis ability to prevent ranged attacks.)
Epic  Post #: 4
5/1/2013 15:51:26   
santonik
Member

Remember Those all numbers can changes bigger or smaller. Everything can be changes if need.

Yes that special can be changed 1 time using.i dont see anything broplem that.

Remember when you using Anti robot bot special you dont do anything damage.
Only way do damage is when enemy using bot attack.

I remember how people whining OP bots. IA or Botanical Hazard-Poison Spores.

@Mother1 Dont say every time OP because this can be edit. Say next time what you changed this suggestion. U can freely edit my suggestion. ^^

@Frost the Phoenix That core sounds interesting.
Epic  Post #: 5
5/1/2013 16:08:02   
Necromantres
Member

and what if 2 anti-robots meet each other?
Epic  Post #: 6
5/1/2013 16:14:23   
santonik
Member

Anti robot bot special, no effect non damage bot specials. assault bot special,bioborg special and etc.
Epic  Post #: 7
5/1/2013 17:18:38   
Mother1
Member

@ santonik

This was taken straight from the old robot balance thread that has some relevance to this.

quote:

This follows the Assault Bot, reducing someone's buffs by 80% was just too strong of an ability and an absolute counter to
certain builds. It will remain strong (65% is still a pretty hefty reduction), but allows the buff to still have *some* effect.

It no longer affects Thorns because we don't want one bot to be a complete counter to another. This effectively prevented
the Bioborg bot from being useful in any real way


In other words the staff would never support this idea because your idea is basically doing what the azreal's borg used to do to the bio borg but on a much larger scale since the Azreal's borg could only counter one bot yet your idea will make it counter them all.
Epic  Post #: 8
5/1/2013 18:20:16   
santonik
Member

@Mother1
Those is assault bot and bio borg bot special broblem. This is not related to this issue.

Epic  Post #: 9
5/1/2013 19:42:49   
TRizZzCENTRINO
Member

@above you serious? didn't you even read this part?
quote:

we don't want one bot to be a complete counter to another

this applied too all bots not just the bio-borg

not supported in any way

< Message edited by TRizZzCENTRINO -- 5/1/2013 19:43:06 >
MQ AQW Epic  Post #: 10
5/2/2013 10:23:19   
drekon
Retired ED Guest Artist


Frankly, I like the idea of being able to counter robots to a certain extent, but not so much by means of using another robot. There's a better way to go about it and still keep everything balanced.

Create 2 active armor cores that acts as a defensive barrier against certain robot attacks.

Core #1 - When activated, the player is cloaked in a field resembling an energy shield for 3 turns. If an enemy robot uses any type of plasma beam attacks (Gamma Fire, Infernal Overload, Pyro Beam, etc.), then it's damage will be reduced by 65%.

Core #2 - When activated, the player is cloaked in a field resembling defense matrix for 3 turns. If an enemy robot uses any melee attacks, then it's damage will be reduced by 65%.

These provide effective countermeasures to powerful robots without falling into the trap of being overpowered as each still have a vulnerability.
Epic  Post #: 11
5/2/2013 11:56:29   
Tushar
Member

Bad idea...
Not Supported...
Could be UP or OP...
Epic  Post #: 12
5/2/2013 12:10:28   
santonik
Member

Can you say how. Every skill core can be edit better or worse. I think idea is good.

I think some1 dosent want change anything this game. This game need better balance. I know every changed effect always something.
I know some suggestion sounds odd firts or OP. Remember every suggestion can edit better way(more balance). It is easy to complain others suggestion but hard to make new suggestion. Im not angry im only curious what others says.
Epic  Post #: 13
5/2/2013 12:24:18   
Blitzex/Sr. Zeph
Banned


quote:

the staff doesn't want one robot to be able to counter another

As mentioned, the staff does not want this, making this suggestion useless.

End of story.
No point in discussing this furtherly.
Epic  Post #: 14
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