Home  | Login  | Register  | Help  | Play 

I has great idea!

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> I has great idea!
Forum Login
Message << Older Topic   Newer Topic >>
5/28/2013 2:51:07   
Bloodpact
Member

So I was discussing on fourms bought Mercs, Tactmercs, blah blah blah,
how Mercs static and atom + BC and FC skills are so out of balance or whatever. ;D

Anywho, my idea for an adjustment to Field Commander is to make it shine in anything, except 1v1s
(just like multi hit skills) The new Field Commander skill would affect both you AND your partner..
to a lower degree ofc. [(anywhere from 65-85%)only when their is two of you and 100% while your alone].

Discuss >:D!: Possible adjustments
Positive/negative feedback
Etc
Epic  Post #: 1
5/28/2013 5:45:50   
Ranloth
Banned


What if I don't want to give it to them? And perhaps 50% so it's still equal rather than giving the skill a boost to 130-170% of what it is now, that'd be overshot. It's useful in 1v1 too, players don't use it since different forms of abuse or better builds are out there. As my 3rd is a Merc, I use BC on the first or second turn in battle since I will rely on weapon damage only until I can rage my Bunker (or if Rage drained, just attack with weapons, probably).
AQ Epic  Post #: 2
5/28/2013 10:44:57   
Bloodpact
Member

What if you didn't want to hit both people with a muilt skill like Plasma rain it's irrelevant.

And I never said anything about buffing blood commander it's plenty fine.


< Message edited by Bloodpact -- 5/28/2013 10:46:23 >
Epic  Post #: 3
5/28/2013 10:54:23   
Ranloth
Banned


Multi is supposed to hit two enemies in 2v2.. That's the purpose behind the skill... So, what if I don't want FC to be applied to my partner? The skill isn't designed for 2v2 so argument of "Multi blablabla" doesn't work here.

I didn't say anything about buffing BC either. I was just saying that BC is useful in 1v1 and I've used it prior to the change to BC (so it was FC, just like TLM's). FC is useful in 1v1 as much as BC is.
AQ Epic  Post #: 4
5/28/2013 11:03:25   
Bloodpact
Member

Really its useful xD.
Make a build with it
then we will go to epic when it has like 40 people on it
go to channel 3. 1v1 100 times i'm ima show u just how "useful" it
is.

I won't even use any Azreal to debuff it
Epic  Post #: 5
5/28/2013 11:11:26   
Ranloth
Banned


I use Lvl 5 BC and don't even abuse Support (unless 54 Support is already abuse..) and my TLM has a different build that's more reliable than Support, at Lvl 30 that is. FYI, Epic never has 40 players - unless it's just after the update - and why won't you provide us data of your own? I've seen Support TLMs using it since they can get good HP, quite high Support, rely on Multi + FC + Aux combo and rest in MA + Reroute.

By Lvl 35, I'd expect: Lvl 10 MA, Lvl 10 FC, Lvl 10 AS, and rest in Reroute. But players will think a little and probably not max out FC so they can leave few skill points for Heal and higher Reroute. Likewise with MA (it's good at Lvl 8 anyway, rather than maxing it out). Quick kill build with some defence.

Only because players don't use it, that doesn't justify the skill being imbalanced. Perhaps there are better builds around or.. it fits Support builds more due to versatile skill tree for TLMs? With Reroute, you can loop fairly well for high damage, Crits and get EP back to Heal. Don't use Azrael to debuff it, I don't know why it matters. Not everyone have the Bot/Aux so this is irrelevant here.
AQ Epic  Post #: 6
5/28/2013 11:22:38   
Bloodpact
Member

Again stop bringing up BC XD.
It is a very good skill that is has expired it's point in this forum
when i compared it to FC .

The same Support abusing builds that can acquire a decent FC
have to kill you in 2-3 turns, so spending one turn using a skill that
won't buff their Aux or artillery skill would only lead to death.

And once again Azreal is relevant ,because I used suggestion to
it being in my ownership and it being a clear counter to FC.
Epic  Post #: 7
5/28/2013 11:47:31   
Ranloth
Banned


Azrael is a clear counter to Shields yet people still use them. Don't really see how it matters here when it comes to FC's power. It does the same thing on BC as well, yet it doesn't need a buff. Going by that logic, we need to buff every single stat boosting skill + Shields. But do we, really?

Also, I'm not talking about sheer Support abuse aka 150-160 Support but around 100 Support and some decent amount of stat points into HP and Dex+Tech respectably. Not 2-3 turn builds. Also good FC + high Support means they can use Gun and Primary until the Aux is back from cooldown (and probably ready to rage) or enough to use AS again. That's also why I mention not maxing FC to invest into Reroute and Heal. <.<
AQ Epic  Post #: 8
5/28/2013 12:05:46   
Bloodpact
Member

You have a real tough time staying on topic.
You will throw all kinda of random "fluff" into a conversation.
What does Azreal also being a counter to shields have to do with them needing a buff??
This isn't about azreal or shields, the mere implication of azreal was that
I wouldn't need it to beat any build you could come up with, that includes using
FC in the build.


If you don't have constructive things to add
then stop posting xD, need to keep this in a short meaningful read
for the devs, not long paragraphs of irrelevant fluff.

When has a support even made it to the turn where it would get to use a main or sidearm?
There is no such build with epic levels of support that would also have strong enough armor to
last long enough for FC to make much of an impact.

Also this is about FC use in 2v2 or Jugg fights, where the new muilti targeting of FC
could find great use in a fight, instead of its singular use from a 130-160 support build
where it can use FC on its STR partner right before it dies, this is the one situation.
(Does not necessarily need to be STR but a build that would benefit from strike or sidearm
use most turns.)
Also the vastly owned Azreal could currently counter that situational use.
Epic  Post #: 9
5/28/2013 12:25:04   
Ranloth
Banned


Y'know, in the end, all I've asked was "What if you don't wanna give it to your partner?" and that it's useful as it is now + some feedback (in regards to 65-80%). :I You mentioned Multi hitting both players and what if you wouldn't want to (yet it's made for 2v2), so yeah... :I The rest was anecdotal.
AQ Epic  Post #: 10
5/28/2013 12:28:18   
Bloodpact
Member

You wouldn't want to buff your partner too. You greedy mofo :[.

Every class could use a pie full of str.

Improves assimilation,atom/static smash,strike, etc

As of now it's just an underling of BC.
Epic  Post #: 11
5/28/2013 13:01:23   
Ranloth
Banned


TLMs have Double Strike, Frenzy and Atom. Two deal damage, one gives HP back, one drains EP. If they get Maul back someday - which I hope they do - that'd make it four.

Whoops, I kinda read the post wrong.. :I


< Message edited by Trans -- 5/28/2013 13:47:25 >
AQ Epic  Post #: 12
5/28/2013 13:16:15   
Bloodpact
Member

What that have to do with you
not wanted to buff your partner????
Epic  Post #: 13
5/28/2013 13:45:12   
Necromantres
Member

oh come'on the whole point of the trans idea it's that you shouldn't be forced to cast in on both of you..what if only 100% help me to kill someone next turn and gaining less wouldn't? and unless you have good arguments , arguing with trans it's kind of a waste of time since he actualy have good points

On topic let's take it otherwise...why would you want to also buff your partner? unless you have high support a decent FC/BC doesn't give to much strenght an with strenght progression it wouldn't give you to much damage if it's splited on 2...

< Message edited by Necromantres -- 5/28/2013 13:46:31 >
Epic  Post #: 14
5/28/2013 13:56:24   
Bloodpact
Member

AH my dear you assume I mean iby 65%-85% each I mean
If it is giving 60str to one then each would only get 43% or whatever,
but no! I mean each would instead get like 50 str instead.

Or on the means of a none full support about 40 each.(assuming it isn't left at level 1 har har.)

To cast it on one person you would follow the exact same protocol of any multi skill.
Wait until one is dead if you want 100% on a singular.

This is a suggestion of changing the current underling FC of BC both singular buffs,(one ofc being alot weaker)
to a more productive muilt targeting skill that would exceed it's current use overall.

The argument of just casting on a single person overall is situational, were as I'm incorporating
an adjustment to the skill to add more common situations to it's use.

THUS(yeah I went there I said mofo "THUS") the skill overall would be more beneficial overall
to the TacMerc class.

ALSO would like to see adjustments to the numbers and possible alternations to the skill
not just flat on denial of a good cause.

Epic  Post #: 15
5/28/2013 14:00:13   
Necromantres
Member

quote:

Or on the means of a none full support about 40 each
if you talk about a maxed level it still give too much for both of you (40+40 = 80) if it's for a mid level even worse for a non-support build..
Epic  Post #: 16
5/28/2013 14:06:22   
Bloodpact
Member

Thus the point is made across ofc' its overall str is spos to be more.

JUST as a muilti skill does 85%+85%= 170% damage

This would give 65+65% 130% or 85%+85% for 170% boost overall
Not in the mind that it would give 130%-170% each

But a slightly smaller % to each member of the team for the cost of
energy and a turn but ofc.

Kinda like their are the "Commander" in the fight ,the leader
granting vigor to him/herself and said partner.
By giving the BraveHeart Speach in 3 seconds. xD

< Message edited by Bloodpact -- 5/28/2013 14:32:59 >
Epic  Post #: 17
5/28/2013 15:56:39   
Warmaker04
Member
 

quote:

What if I don't want to give it to them? And perhaps 50% so it's still equal rather than giving the skill a boost to 130-170% of what it is now, that'd be overshot. It's useful in 1v1 too, players don't use it since different forms of abuse or better builds are out there. As my 3rd is a Merc, I use BC on the first or second turn in battle since I will rely on weapon damage only until I can rage my Bunker (or if Rage drained, just attack with weapons, probably).









Lmfao bloodpact. As i see the topic , you always have a ready answer after a player posted. Agreed with trans. What if i dont want to use it on 2 targets instead 1? Yeah big difference. on 1 target you do 100% damage , When you hit 2 targets you do 85%

Seriously , some times to kill a person, it need 100% damage not 85%. .

+ Blood commander already have higher advantage than field commander.
if you use blood commander , you can heal your self , when you do damage , but with field commander u cant.
Isnt that enough? Thats already too OP . and adding multi targets will just ruin the skill. It is good as it is now, why you want to destroy ir?

commanders are fine just as they are now. Just because you want a 85% damage to 2 targets with this skill, doesnt mean everybody wants it. Most of people will want to do the full damage ( 100 % ) in 2vs2 on 1 opponent..

Azrael guns will force 2 players to strike , which is too OP. - your idea will just never happen

AQW Epic  Post #: 18
5/28/2013 16:41:01   
Bloodpact
Member

My god war u need to just go through the wholeeeeee thread just reread Evverrything.

All the different irrelevant statements where do I start...

A) I never said this would affect Blood Commander, it was a mere comparison to field commander
,which was a partial of the foundation of my argument to y it should have this new effect.

B) Who ever said anything about Azreals gun hitting two people... where did it come from, its not a skill,
it's not muilti, it will never be a muilti, it's not a buff, I donno' how you brought it into this trying to
compare it to other muilties or the overall argument.

C)Obviously I had an answer because I foresaw a 50%-50% FC being a possible argument, with
an already thought out counteroffer with the comparison of muiti dmg skills and incorporating it into
a buff instead.

GOOD DAY SIR.









I SAID GOOD DAY





lol j'k on the last part there i'm still looking forward to your new thoughts on the subject
and as always will look upon it in an unbiased open minded thought.
Epic  Post #: 19
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> I has great idea!
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition