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The game realistically does not make sense.

 
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5/24/2013 0:12:21   
cool preston
Member

Hi Ho there duelists have you ever wondered why mercenary has a automatic forcefield that supposedly increases technology and dexterity. Technology in that sense is not a skill it's a tool. So how can you possibly *increase* technology to make bunker buster hit harder. Where is the sense of a huge cannon coming out of no where and firing a explosive shot close the explosion of a mortar...

Does it make sense that when you hurt somebody you get health? can you honestly explain why increasing dexterity increases defense against an attack. Dexterity in and of itself is just that the ability to move with nimbleness, grace. So how can you possibly measure that to the point where it increases defenses against a frikking missile?

what other things in the game don't make sense. How in the world can you deflect something. By raising your skill of technology? LOGICALLY it is not possible to deflect a laser. unless your a frikking jedi from star wars. and another thing how in the world is it possible to call a freaking robot out of the ground or sky and attack your enemy.

Critical strikes. This really doesn't make sense you can't critcally strike somone. unless you specifically aim for a pressure point. hit em in the balls or a gun or something...


So tell me what other things in this game do not follow logic???

CounterNUKEmissile out.

< Message edited by Lycus -- 5/31/2013 15:14:07 >
MQ  Post #: 1
5/24/2013 0:39:35   
TRizZzCENTRINO
Member

90% of them, this is based on an unrealistic world in the first place.
MQ AQW Epic  Post #: 2
5/24/2013 2:48:56   
The Incredible Hulk
Banned

 

quote:

Does it make sense that when you hurt somebody you get health?

Don't you know what Blood Lust mean? The word Lust
Epic  Post #: 3
5/24/2013 3:22:10   
Scyze
Member

quote:

The game realistically does not make sense
Hmm... This game of Artix Entertainment makes no sense... Well, welcome to the world of gaming! Games bend the rules of physics sometimes as well as others.

So you say something doesn't makes sense on EpicDuel. Look at other games like AdventureQuest Worlds, it has J6 whose a space ranger. The whole layout suggests that the game's based in the past (middle ages). Still, it's bending things there.

quote:

how can you possibly *increase* technology to make bunker buster hit harder.
If technology made no sense, then would there be those missiles you see today in real life? Technology has advanced and has allowed us to do strategic planning in situations to have the highest chance of succeeding. Same for the Bunker Buster improving with Technology, it increases the damage because your technology is improving.

quote:

Does it make sense that when you hurt somebody you get health
Does it makes sense that in Sonic Heroes if you get 100 Rings, you get 1 life back? Meaning if you die, you respawn in your last checkpoint? Huh?

quote:

How in the world can you deflect something. By raising your skill of technology?
Well, hi there! Same as your Bunker Buster thing.
quote:

How in the world can you deflect something.
Ask a solder in Afghanistan, they'll tell you how you can deflect gunshots.

quote:

So tell me what other things in this game do not follow logic???
The fact that there's some people who don't understand that games are games and doesn't have to reflect real life events.


< Message edited by Malicious Neos -- 5/24/2013 3:49:05 >
AQ DF MQ AQW Epic  Post #: 4
5/24/2013 11:39:56   
Khalix
Member

Criticals from cheapshot work by first kicking the groin area. Whether or not they scream in pain decides if you've done a "Critical".

Criticals from a bunker buster work by secretly modifying your rockit lawncha wif' mor dakka an' paintin' da rockits yello' becuz everyone nows' yello' makes things explode bigga*

Stuns work from mauls by applying a gentle amount of anesthetic. (Read: Concussion)

Stuns from stun grenades are not caused by the grenade's explosion, but the force at which you throw such an object. Usually, they are thrown so fast that they appear to teleport at the belly of the intended victim- Thus causing them to sleep from a gentle amount of anesthetic. (Read: Blunt Trauma)

Stuns from overload work by making lightning strike next to the intended victim. As the future of robotics come into play, 30% of the population in Delta IV are actually androids in the guise of humans. These robots proceed to short circuit and reboot once hit- The reboot also increases their resistance to lightning strikes so rebooting again in a fight is seldom seen.

Tech mages have deadly aim not because of the improvements to the weapon design, but by adding an extensive amount of accessories to their guns. Scopes, suppressors, grenade launchers, laser sights, foregrips and such are usually added, the problem however, is that these accessories are just part of the Tech mage's imagination- Electricity flows through them easily, you think them to be sane?

---

*Reference to a certain tabletop game...

< Message edited by Khalix -- 5/24/2013 11:40:58 >
Epic  Post #: 5
5/24/2013 11:54:11   
Melbourne
Member

Most games aren't fun if they are completely realistic. That's why games appeal to us, different aspects and perks and such. It makes a game original, imagine in reality and mortar strike from the heavens would probably instantly kill your opponent. That wouldn't be a very fun game.
AQW Epic  Post #: 6
5/24/2013 15:03:36   
STRUT MY MUTT
Member

Delta V is a mythical fantasy land. Did you mistake it for real again?

Post #: 7
5/25/2013 3:34:53   
TRizZzCENTRINO
Member

yup, its these unrealistic elements that makes it a game
MQ AQW Epic  Post #: 8
5/25/2013 10:33:25   
RageSoul
Member

^lol

Maybe i can go to YT and ask a famous personality to make a vid called "If MMOs Are Real" and include ED. See if being realistic rocks!

< Message edited by RageSoul -- 5/25/2013 10:34:41 >
AQW Epic  Post #: 9
5/25/2013 11:02:24   
Stabilis
Member

Compared to AQ (and AQ counterparts), DF, HS, and PvP, this game is much more realistic.

No, the game is not real or very realistic, but it is realistically logical in many areas.

But with "plasma", I digress, that theme is very unrealistic.

< Message edited by Depressed Void -- 5/25/2013 11:03:11 >
AQ Epic  Post #: 10
5/26/2013 8:41:22   
The Incredible Hulk
Banned

 

It's a sci fi game. What do you expect

It can't be a modern game otherwise ED has to change their title from sci-fi to something.

Most of the stuff in the game are fake sci-fi anyways.
Epic  Post #: 11
5/30/2013 15:13:35   
Giras Wolfe
Member

Chess is probably the greatest battle game every created, and it doesn't make one iota of sense.

http://buttersafe.com/2013/03/28/chess/
AQ AQW Epic  Post #: 12
5/31/2013 14:02:55   
beastmo
Member

This is just a game. Not real life.
Epic  Post #: 13
5/31/2013 15:45:54   
Lycus
Legendary AdventureGuide!


Going to lock this up since it really is not triggering any stimulating discussion and at the end of the day, EpicDuel is a game, a lot of things are not realistic and that is just the fun of it.

As for a few points, it does depend on how you look at it - technology in this sense can be taken in two ways that makes sense, one is how well the character can use technology, in which case increasing technology means your character can use technology in much more effective ways and therefore it increases certain tech based skills. It could also be the technology that the character has, increasing your technology could lead to your character making background adjustments/modifications to the gear they have or just generally acquiring better quality tech. Of course you do not see this, but it is plausible and both explanations fit in a way that does make realistic sense.

Bloodlust (based on your point of regaining health from attacking others) is a basic battle technique so to say that does happen in real life. As you hurt another player, your characters adrenaline rises due to their lust for blood, encouraging them and taking their mind off of the pain, effectively healing them since it will then take more to get them down.

Dexterity can easily determine defence, not exactly in an armour sense though. Your armour has a set amount of points because it is exactly how it is and blocks a set amount of stuff. However as you increase your dexterity you increase your nimbleness, dodging skills among other things, which are all defensive skills. Look at it this way, which would hurt more? Your character smashing mine in the middle of the chest with a maul, or my character jumping out of the way and your character just scrapping his arm? The defensive skill of moving around the enemy means less damage is generally done, not in all cases, but for the purpose of the game making sense, this is the case in ED. as for missiles etc. an explosion hitting my character would hurt a lot more than an explosion a few feet away since my character managed to move out the way or just get caught. In this sense, it does make realistic sense. Again, it is a game though, you have to use your imagination and cannot simply assume that just because on the screen they got hit by the bazooka, that is exactly what happened. Once again as well, it may not completely make sense, but there is logic behind most of it that does make sense!

Deflection works in the same way as explained above with technology. If you are better with technology and understand how it works more, you will possibly be able to use the tech you have to redirect/deflect the bullet, laser, or whatever is in question. Bare in mind this is a game based around technology that is not exactly around now, it is futuristic, another point why everything may not quite be so accurate to today's logic. Your example, Star Wars, another futuristic sci-fi based movie, with technology that does not exist now, same applies here in some aspects. With the other example of how technology as a skill could work applied to this, your technology skill rises, your character uses that skill to make modifications to their armour and with those modifications the armour has more chance of deflecting incoming projectiles using certain technologies.

Finally, critical strikes make perfect sense. If you hit someone hard in the head, it will most likely hurt them a lot more than if they were hit in the arm, even if they are wearing a helmet. Bare in mind in a real battle, one player could have great dexterity; they'd be dodging, have high defensive techniques that reduce damage taken, the other player may not be quite so agile and keep hit his opponent in the arms and legs, therefore not quite doing the intended damage. However one bad move from the high dexterity player and the other player swoops in and gets a quick hit to a week patch in his armour or gets a hit to the head and it since it is hitting a critical part of the opponents armour where they are not as protected or atleast more vulnerable, it does much higher damage.

Overall, I felt it may be nice to just give my opinion on how it does work with logic and is realistic in a way. However as has been stated this is a game, it is based in the future. As you may have deemed from what I have said above, no matter how you think of it, you need to use your imagination, what it looks like is happening may not be exactly how it is. ED cannot show players doing dramatic moves to escape from damage or anything like that, mainly due to the style it is done in, so it may appear as if a critical strike looks identical to a normal strike or that a deflected shot looks the same as a normal shot. However that is where you can step in and use your imagination about what has happened, at the end of the day it's a game and how you want to perceive the game is up to you, you can create as dramatic of a concept of how it all works as you like, because for the most part, nobody can question how you apply your imagination :)
AQ AQW Epic  Post #: 14
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