Lycus
Legendary AdventureGuide!
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Going to lock this up since it really is not triggering any stimulating discussion and at the end of the day, EpicDuel is a game, a lot of things are not realistic and that is just the fun of it. As for a few points, it does depend on how you look at it - technology in this sense can be taken in two ways that makes sense, one is how well the character can use technology, in which case increasing technology means your character can use technology in much more effective ways and therefore it increases certain tech based skills. It could also be the technology that the character has, increasing your technology could lead to your character making background adjustments/modifications to the gear they have or just generally acquiring better quality tech. Of course you do not see this, but it is plausible and both explanations fit in a way that does make realistic sense. Bloodlust (based on your point of regaining health from attacking others) is a basic battle technique so to say that does happen in real life. As you hurt another player, your characters adrenaline rises due to their lust for blood, encouraging them and taking their mind off of the pain, effectively healing them since it will then take more to get them down. Dexterity can easily determine defence, not exactly in an armour sense though. Your armour has a set amount of points because it is exactly how it is and blocks a set amount of stuff. However as you increase your dexterity you increase your nimbleness, dodging skills among other things, which are all defensive skills. Look at it this way, which would hurt more? Your character smashing mine in the middle of the chest with a maul, or my character jumping out of the way and your character just scrapping his arm? The defensive skill of moving around the enemy means less damage is generally done, not in all cases, but for the purpose of the game making sense, this is the case in ED. as for missiles etc. an explosion hitting my character would hurt a lot more than an explosion a few feet away since my character managed to move out the way or just get caught. In this sense, it does make realistic sense. Again, it is a game though, you have to use your imagination and cannot simply assume that just because on the screen they got hit by the bazooka, that is exactly what happened. Once again as well, it may not completely make sense, but there is logic behind most of it that does make sense! Deflection works in the same way as explained above with technology. If you are better with technology and understand how it works more, you will possibly be able to use the tech you have to redirect/deflect the bullet, laser, or whatever is in question. Bare in mind this is a game based around technology that is not exactly around now, it is futuristic, another point why everything may not quite be so accurate to today's logic. Your example, Star Wars, another futuristic sci-fi based movie, with technology that does not exist now, same applies here in some aspects. With the other example of how technology as a skill could work applied to this, your technology skill rises, your character uses that skill to make modifications to their armour and with those modifications the armour has more chance of deflecting incoming projectiles using certain technologies. Finally, critical strikes make perfect sense. If you hit someone hard in the head, it will most likely hurt them a lot more than if they were hit in the arm, even if they are wearing a helmet. Bare in mind in a real battle, one player could have great dexterity; they'd be dodging, have high defensive techniques that reduce damage taken, the other player may not be quite so agile and keep hit his opponent in the arms and legs, therefore not quite doing the intended damage. However one bad move from the high dexterity player and the other player swoops in and gets a quick hit to a week patch in his armour or gets a hit to the head and it since it is hitting a critical part of the opponents armour where they are not as protected or atleast more vulnerable, it does much higher damage. Overall, I felt it may be nice to just give my opinion on how it does work with logic and is realistic in a way. However as has been stated this is a game, it is based in the future. As you may have deemed from what I have said above, no matter how you think of it, you need to use your imagination, what it looks like is happening may not be exactly how it is. ED cannot show players doing dramatic moves to escape from damage or anything like that, mainly due to the style it is done in, so it may appear as if a critical strike looks identical to a normal strike or that a deflected shot looks the same as a normal shot. However that is where you can step in and use your imagination about what has happened, at the end of the day it's a game and how you want to perceive the game is up to you, you can create as dramatic of a concept of how it all works as you like, because for the most part, nobody can question how you apply your imagination :)
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