Midnightsoul
Member
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@Mother1 Look, everyone spams already or uses focus, like me. I almost always use focus. The point is not to punish anyone. This is more like a buff futurewise to the other skills that are falling behind like Stun Grenade. We are punishing everyone, but right now, the approximate idea is if we can have it where casters or support builds can be as strong as strength builds. Indirectly, this will help out the balanced builds too beacuse their "falling behind" skills become usable too. I've repeated twice in my previous posts that my numbers werenot official? Your example cannot be valid if my example from the first post isn't valid. I even made it bold when I put my first post there. I was also patient enough to state that in my second post too. Below are my reasons. The reason I proposed this idea is because with every build that is made, strength seems to dominate more easily mostly because of these percent based moves. Why? Because it's always guaranteed to do at least 100% of your weapon damage. This makes strength a pretty solid stat. When I look at moves like Multi-Shot or Stun Grenade, they're very weak. You'd have to invest a lot to make them strong. Sadly, it might even be able to beat a strength build. Making them percent based on either Defense OR Dexterity would make them more on par with strength skills. I recommend defense (maybe even with the armor bonus) to work beacuse there's a starting amount just like how weapon would work. On my previous posts, I never said it must work with only dexterity, technology, or support. It can be defense, resistance, auxiliary, and robot damage AND maybe...even with armors. I simply stated percent based. It's an ideal way to make the other stats that are behind more stable like how strength is. If you think about it, this is why strength is good to keep on giving efficient damage constantly. I put some examples on the bottom to let you see how it works. First Example So let's say I was a Tech Mage at level 1 and I had plasma bolt. My resistance is 7-9. Okay. Assume the number 7 was chosen. So whatever Rabble comes up with the percents to be, if I made it as balanced as possible, level 1 plasma bolt would be 115% of resistance converted to damage. So I use Plasma Bolt (Level 1). I would do 9 damage. If it's balanced, maybe Rabble can make it where armors can help those type of skills. Second Example I'm level 35. My resistance is 26-32 +5. An average tank. Let's say now I use Plasma Bolt at MAX (let's pretend it's like 210% resistance). If the RNG hit the 26 (+5), then 31*2.1= 66 damage 66 damage....hm...does that still sound convincing? It might be a bit strong, but once again, you know for sure a person can't be hitting below average damage. I wanted was that in a typical build, all moves can be used. I wanted the time in EpicDuel where a level 1 Multi-Shot is just as good as a level 1 Bludgeon or Level 10 Plasma Grenade being just as good as a Level 10 Berzerker. I wanted.... Skill Equality Thanks for reading. -Midnightsoul
< Message edited by Mecha Mario -- 6/25/2013 13:54:35 >
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