Midnightsoul
Member
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Simple. Every round you survive in a battle, you get like 5 bonus credits, even if you lose. This will make sure that people who suffer from long fights are devastated from the effort they put in. But to protect that from people who would just sit there and stay, the devs should make it where that a round would only go up if a player at least uses a skill. EDIT: I think this is a really good way to help balance out the credit gain ratio between tanks and other slow builds versus the quick and aggressive builds. EDIT2: Remember, guys, I said around 5 credits per round. I didn't mean it MUST to be 5 credits. I understand that's a lot. Maybe 2 or 3? I don't know. Anyways, I just wanted to clarify that I also want it where the loser can get the bonus credits too. Finally, I believe there should be a bonus cap at around Round 10. I also made my original post bolded where all you people who don't understand what I meant can take a look at it again. What I meant from "But to protect that from people who would just sit there and stay, the devs should make it where that a round would only go up if a player at least uses a skill" also means basically you don't get bonus credits if you don't do anything which indirectly means you don't get credits for AFKing. I really wish if certain people can stop being rude to me, I don't want to make any names, but I've only been posting suggestions and I'm trying to avoid any flaming.
< Message edited by Midnightsoul -- 6/26/2013 17:54:08 >
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