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7/14/2013 2:56:10   
Tri Phoenix
Member

A new Npc with the power of all the characters in game
this npc is 2 v 1 and when we fight him he fights us with the powers of the players he is fighting
for example : player x and Player y vs Nemesis
at this time Nemesis will gain both powers of player x and player y (gaining their skills ) and also gaining their stats plus his own
this will be an ultimate boss npc and maybe op but realy tough his hp will like 1 000 - 1 200 energy will be same as the hp


< Message edited by Lycus -- 7/14/2013 14:50:44 >
AQW Epic  Post #: 1
7/14/2013 7:37:56   
Ranloth
Banned


That'd require a lot of coding and being able to copy players' skills in an instant which change every time the NPC is being challenged. I don't think it's even possible, since even the current engine has limits.
AQ Epic  Post #: 2
7/14/2013 9:24:44   
EpicIsEpic
Member

would be cool but Trans said it!
Post #: 3
7/14/2013 11:07:15   
Tri Phoenix
Member

well this update may take longer then omega did :D
AQW Epic  Post #: 4
7/14/2013 12:17:58   
  Exploding Penguin
Moderator


The skill copying part would definitely be easy and the staff could probably manage the coding, but I can't imagine how hard it'd be to balance the NPC when it comes to copying and adding the stats.
Epic  Post #: 5
7/15/2013 17:26:09   
LigerBeard
Member

1st, I am geeking out thinking about that suggestion(mostly because of the beyblade reference), and I'll admit, I was even thinking of using something like that for a fanfic.

However, I gotta agree with Trans, that would be quite the challenge for anybody to put in a game, let alone do it without compromising game quality and speed.

And no, I didn't say they couldn't do it, but it'd be a tall order.

I still love that idea, and I adore the beyblade reference(I love beyblade as you probably can tell)
AQ DF MQ AQW Epic  Post #: 6
7/15/2013 17:32:44   
Ranloth
Banned


I could imagine that having a random set of skills to choose from would be more do-able. For example, it'd pick from top 3 passives (Armor, BL, Reroute), then top 3 secondary passives (DA, Adrenaline, SA), then one of the Stun skills, etc. That'd still require a lot of work but should be much easier and provide randomness in each fight.
AQ Epic  Post #: 7
7/15/2013 19:19:24   
AQWorldsFarmer
Member

high health with loop heal :D (as in invest almost all your points into health)
Post #: 8
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