NDB
Member
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quote:
Fireball Buff +7 damage at all levels This would definitely overpower the skill. 2-3 more damage should be enough. No buff would be best--strength BMs already have enough skills. quote:
Furious Bludgeon: Attack via the blunt end, burning the opponent's energy as a 25% of the damage done Weapon: Any Stat: 16 (+2 per skill level) Improves: Strength Cooldown: 3 Warm Up: 1 animation: like a normal bludgeon, only this one is covered with energy Level 1: 23% More Damage Level 2: 26% More Damage Level 3: 29% More Damage Level 4: 32% More Damage Level 5: 35% More Damage Level 6: 38% More Damage Level 7: 41% More Damage Level 8: 44% More Damage Level 9: 47% More Damage Level 10: 50% More Damage So does this to extra damage and drain 25% energy? Is this supposed to be a better version of bludgeon?? Because if it is, it is waaaaaay OP. Bludgeon right now is already the most energy efficient primary based skill right now as it is. quote:
Intimidate Replacement Superior: Strike and weaken an enemy, reducing their strength and support for 3 turns Weapon: none Stats: none Improves with: Support (+1 Strength reduction at 22 Support; +1 Strength reduction per 5 Support) Animation: Like Atom Smasher, only the "glow" is red. 1) Base 7; 10 energy 2) Base 10; 12 energy 3) Base 13; 14 energy 4) Base 16; 16 energy 5) Base 18; 18 energy 6) Base 20; 20 energy 7) Base 22; 22 energy 8) Base 23; 24 energy 9) Base 24; 26 energy 10) Base 25; 28 energy This is just Intimidate except it also reduces support and improves at a much slower rate. It's completely OP just like the Bludgeon skill. quote:
Super Charge Replacement Blazing Magnum: Sacrifice some of your health to unleash a devastating attack based on your primary weapon's damage type. If you do not have enough health in 2v2, you use the attack then die. Weapon: Staff Stats: 24 Support (+2 per skill level increase) Improves: Strength Animation: A pillar of energy crashes down on you. You take a second to feel the heat, then blast it from your open hand. Level 1: 31% ; 10 health Level 2: 42% ; 13 health Level 3: 57% ; 16 health Level 4: 68% ; 19 health Level 5: 77% 21 health Level 6: 88% ; 24 health Level 7: 94% ; 27 health Level 8: 102% ; 30 health Level 9: 111% ; 33 health Level 10: 120% ; 36 health Another Strength skill? This will OP BM's insanely. It costs absolutely no energy to use, meaning that EMPs won't work and deals as much damage as Massacre. It is meant as a finishing move and therefore the health you sacrificed is nothing. Besides, the overall health costs are quite low. I mean, only 10 health at level 1? It should at least be 20. quote:
blood spark overload, except scales with str, hp cost and support requirement. cost 15 hp at lvl 1 and 24 at max. does not return bloodlust hp. has a 7 extra base dmg to compensate for this. blood rain plasma rain, except scales wth str, hp cost and support requirement. 15 hp at lvl 1, 24 at max. doesnt return bloodlust. 7 extra damage. they both need 26 support at lvl 1 34 support at max. Ok, this is just adding even more to the craziness. Two more strength-improving skills that deal 7 more damage than normal and costs no energy? And why do they both cost the same and have the same support requirement, which, by the way, is way too low. I mean, only 1 more support every level? Same with the health--the difference from level 1 to max is too little.
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