Stabilis
Member
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quote:
Pemberton: Not supported. It is basic math to calculate %. This only adds lag and data. Your first point: Yeah it's basic. Is it fast? No. You need to check out both parties' character pages and you know how slowly it loads. The point is, if it is so basic, why are we wasting time making stupid little calculations like these? Answer that if you can. If you want to train your math skills, there are tons of websites to do that, like mymathlab, or going to school. Sheesh. Your second point: To start off, lag is the stuttering of an engine to provide output in succession. The blank space in between is a symptom of lag. If you really think that using basic arithmetic is as stressful or worse than rendering entire screens of graphics, you need to get your priorities straight. The ALU adding 2 and 2 to give you 4 which in bit code is 0100, half an octet, or a byte. More numbers means more bit code obviously, but you can easily reduce them or round them off to get smaller numbers. Now, the GPU manages graphical data, and an image that is 1125 x 750 pixels (EpicDuel interface) is 847350 pixels. Each pixel can be a different colour, ranging from 2 bits to 24 to give us 4 to 16,000,000 colours in a single pixel, while usually residing closer to the middle, at 8 to 12 bits per pixel. So if I gave you the mercy of 8 simple bits per pixel (classic 256 colours), you are looking at 6,778,800 bits of data for a single frame. A single frame. And multiplied by 24 or 30 frames per second which is the usual frame rate for a video, 24 for Flash, you are dealing with rendering 162,691,200 bits of data per second for graphics. So do not ever bother complaining that some lines of logical arithmetic are going to lag out EpicDuel in contrast to a graphic.
< Message edited by Depressed Void -- 12/6/2013 12:43:50 >
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