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See chance to block and chance to deflect in your stats.

 
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11/30/2013 17:55:55   
Lord Of K1lling
Banned


So we all know that the more dexterity we have the higher the chance to block, we also know the more tech we have the higher the chance to deflect.

We should be able to see accurate % of our chance to crit, block, and deflect.

This would help decide what people should use in battle and to prevent that "rage" factor we sometimes get when we lose cause they blocked or deflected. I know it makes me mad.

This would also be helpful in deciding how much of just one skill we should use so were not wasting our points.
Epic  Post #: 1
11/30/2013 18:08:46   
RahKill
Member
 

Supported! ^^^^^ But I think someone mad a post like this already...
They mentioned that if you hover over your skills or moves, a little box would pop up saying:
Critical Strike Chance %
Chance for Deflection %
Chance for Block%
Post #: 2
11/30/2013 21:05:01   
Lord Of K1lling
Banned


Well i never seen that thread, but i apologize if it's a duplicate.
Epic  Post #: 3
11/30/2013 22:55:00   
Stabilis
Member

He must be talking about tooltips: http://forums2.battleon.com/f/tm.asp?m=21517614
AQ Epic  Post #: 4
12/1/2013 3:13:39   
Pemberton
Member
 

Not supported. It is basic math to calculate %. This only adds lag and data.
Post #: 5
12/1/2013 4:45:26   
EpicIsEpic
Member

@pemberton
Actually it wouldn't give the game as much lag as animations do.
And calculating every chance to block/crit/deflect takes about 1 min in battle it is 4 turns. This gives you less time to think about your strategy ect.
And this leads to to people taking longer for turns. Meaning duels are more long which is worse than lag IMO.
Post #: 6
12/1/2013 5:11:33   
Jekyll
Member

I disagree with this idea. The beauty of EpicDuel lies in how we can do calculations while in battle. Personally, whenever necessary during battle, I mentally calculate block, deflect and critical chances. This takes less than 5 seconds each, and should not be made a convenience. You want the stats? Calculate them.

Pro-tip: Always start with the difference between both players stats, and divide by 2 or 4 or any other number for a particular percentage.
AQ DF AQW Epic  Post #: 7
12/1/2013 9:44:10   
Lord Of K1lling
Banned


How about just being able to see your own chance to block crit and deflect, and your teammates, in battle.
Epic  Post #: 8
12/1/2013 14:48:29   
  Exploding Penguin
Moderator


I think I also suggested this a while ago, but it got pushed off the forums from being so old.

Anyways, I have mixed feelings. It's fun to calculate your chances quickly, but it really doesn't matter if you do because it relies on luck in the end and 15 seconds is definitely not enough time to calculate 2 different options and choose the better one. Also, it's nice to have block chances and stuff so those people stop whining when I block them when they have "high dex" of 90 and I have 130. They simply don't know these chances are based off of stat differences between the 2 players, not individual stat totals.
Epic  Post #: 9
12/1/2013 15:39:14   
Stabilis
Member

quote:

Pemberton:

Not supported. It is basic math to calculate %. This only adds lag and data.


Your first point:

Yeah it's basic. Is it fast? No. You need to check out both parties' character pages and you know how slowly it loads. The point is, if it is so basic, why are we wasting time making stupid little calculations like these? Answer that if you can. If you want to train your math skills, there are tons of websites to do that, like mymathlab, or going to school. Sheesh.

Your second point:

To start off, lag is the stuttering of an engine to provide output in succession. The blank space in between is a symptom of lag. If you really think that using basic arithmetic is as stressful or worse than rendering entire screens of graphics, you need to get your priorities straight. The ALU adding 2 and 2 to give you 4 which in bit code is 0100, half an octet, or a byte. More numbers means more bit code obviously, but you can easily reduce them or round them off to get smaller numbers. Now, the GPU manages graphical data, and an image that is 1125 x 750 pixels (EpicDuel interface) is 847350 pixels. Each pixel can be a different colour, ranging from 2 bits to 24 to give us 4 to 16,000,000 colours in a single pixel, while usually residing closer to the middle, at 8 to 12 bits per pixel. So if I gave you the mercy of 8 simple bits per pixel (classic 256 colours), you are looking at 6,778,800 bits of data for a single frame. A single frame. And multiplied by 24 or 30 frames per second which is the usual frame rate for a video, 24 for Flash, you are dealing with rendering 162,691,200 bits of data per second for graphics. So do not ever bother complaining that some lines of logical arithmetic are going to lag out EpicDuel in contrast to a graphic.

< Message edited by Depressed Void -- 12/6/2013 12:43:50 >
AQ Epic  Post #: 10
12/2/2013 0:36:06   
Pemberton
Member
 

Every bit counts and adds stress to the servers and it adds up for every player.
Besides, this is probably the only aspect of the game which requires thinking and a brain,
so why even remove that by adding the % in a silver platter. With the game devolving into a copy and paste clone and drone build duels, I am
at least using my brain for this basic math. If you are slow in math, you can even use a calculator.
Don't write a wall of text just because I don't like your suggestion.
My suggestion to you is either use a calculator or practice math and probability/ percentages.
Post #: 11
12/2/2013 7:07:55   
Stabilis
Member

Who here appreciates convenience? Let me see some hands.
AQ Epic  Post #: 12
12/2/2013 7:18:15   
DarkDevil
Member

actually you don't need to know the chances , it's just low or high.

because there is always a chance even when it's 1% (unless cores), this will only cause more ppl to get angry knowing their chance was high and it didn't happen or low and it happened.

it will only cause madness , beside calculating the chance yourself is always fun , it doesn't take 1 min but barely 5 seconds lol.

also how will you see it.
this person got x chance for y while that person got z chance for b and a person got c chance for y.
it there ain't space for all of that for every person for everything to everyone.

< Message edited by DarkDevil -- 12/2/2013 7:23:12 >
AQ Epic  Post #: 13
12/2/2013 7:43:40   
Stabilis
Member

I am the same way, I do not care for knowing about variables that never change. I just want to know about more dynamic variables like how much damage that Bunker Buster is going to do to my teammate (and critically too), so I can decide if I should heal up or counteract.
AQ Epic  Post #: 14
12/2/2013 8:58:12   
DarkDevil
Member

i don't think the server will allow YOU to see how much ENEMY CRITICAL bunker do on you TEAMATE.

beside this game isn't about maths , it's about fun.
it's not made for ppl who want to use alot of numbers and mix them to make a flawless strategy but for anyone that wants to have fun.

< Message edited by DarkDevil -- 12/2/2013 9:02:55 >
AQ Epic  Post #: 15
12/2/2013 9:03:52   
Stabilis
Member

This is from the mix of suggestions players like me and Lord have, we know it does not actually happen.

quote:

beside this game isn't about maths , it's about fun.
it's not made for ppl who want to use alot of numbers and mix them to make a flawless strategy but for anyone that wants to have fun.


I think you misunderstand, I do not want it to be about arithmetic, I want it to be about strategy and actually playing the game. Convenience suggestions like Lord's help to remove those blocks and let people just play EpicDuel for what it offers.

< Message edited by Depressed Void -- 12/2/2013 9:06:16 >
AQ Epic  Post #: 16
12/2/2013 11:37:37   
Pemberton
Member
 

Depressed Boy, just have fun, its just a game, you have to be able to decide your own move by yourself and not some laid out % chance.
Post #: 17
12/2/2013 11:47:11   
xxxromanxxx4
Member
 

it wont work because sadly the calculations for block / defl depend on your dex and tech difference compared to your opponant. It would be impossible to program because unless it knows the dex / tech of the person attaking you it will not be able to caculate it.
Post #: 18
12/2/2013 11:54:32   
Stabilis
Member

quote:

Depressed Boy, just have fun, its just a game, you have to be able to decide your own move by yourself and not some laid out % chance.


Watch yourself. I am not supporting just some tiny % variable, I am supporting the act of providing more information to the player.
AQ Epic  Post #: 19
12/6/2013 4:57:09   
Jaseidon
Member

I totally agree with Depressed Void
AQW Epic  Post #: 20
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