The Hidden Legend
Member
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Axell5, making energy parasite unblockable does not mean anything when it hits so low even at 75% I believe. I hit 5, and I have 45 strength, so it would only be helping extreme strength builds. I also think that 10%, 18%, and 23% are too low because that's kinda the same thing as 15%, 15%, and 15%. Energy parasite currently takes 15% which is 45% over 3 turns versus your suggestion which is 51% over 3 turns. That could even be nerfing it because the enemy will get rid of their energy as the turns progress, and if it starts at 10% instead of 15% that's some energy gone right there especially if they use a lot, such max bunker, mark of blood, high heal, etc. King FrostLich, I think your suggestion for energy parasite scaling is perfect. As for your suggestion on static grenade, I am not a bounty hunter, but I think that would make it on par with other energy skills because maxed out on moderate tech (86) it will be taking about as much as static smash takes, or as much as battery backup generates. the 10% increase from 50% to 60% sounds good as well because if nerfed by 10 points, but left at 50% it might be giving back too little energy.
< Message edited by The Hidden Legend -- 12/8/2013 13:28:40 >
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