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mercs have the weakest shileds

 
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12/6/2013 22:54:41   
DeeUnderstander
Member
 

right now for the energy it cost mercs to use hybrid armor it is tuff to use though out a game ( at 9 its 27 energy for only +15 on dex and tech)(for my build anyway. i have 25-w/e dex and 27-w/e tech) and do to what the defenses go on (the dex and tech of the player already) it makes it harder to share in 2vs2. for instances a player who has low defenses would get targeted first most of the time right? however +6 or 7 isnt goin to do much help. and if this person is debuffed, then its no help at all. the move is good to me but just needs a tweek. maybe decrease energy for use or make the coverage improve with dex maybe ( giving us mercs more synergy ). but instead of saying 50%..... it'll be u have X amount of dex so u get X amount of dex and tech. just suggest please leave comment because i do love mercs but with such a under use almost useless move ( adriennal rush ) we just need that extra kick. plus with the nerf of static smash (this update), nerf of str, nerf of crts ( affects bunker ) we need just that little push to keep us at par with other classes
Post #: 1
12/6/2013 23:50:21   
Pemberton
Member
 

and also the most useless skill in game. adrenaline rush...
Post #: 2
12/7/2013 8:59:06   
DarkDevil
Member

there are 3 reasons for the high cost.
1. it can't be countered with azreals.
2. it is 2 armors in 1 where the sum is up to 30.
3. it has 4 turns duration.

it is good the way it is.
AQ Epic  Post #: 3
12/7/2013 9:50:07   
DarkDevil
Member

other 2 reasons are sufficient.
it prevents most/all damage for 4 turns with the only downside being rage filling.
again you are only reading the first line.
also i have never changed class , and this is the balance section, you have no right to give names.
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< Message edited by DarkDevil -- 12/8/2013 0:35:53 >
AQ Epic  Post #: 4
12/7/2013 10:13:04   
Altador987
Member

@pemberton well seeing as i have a merc as it was my very first acc, the cost is actually not that bad at all seeing as it's literally the same cost for plasma armor for cy hunters and they only get a res shield not to mention you have a much more reliable way of stealing back energy, so i don't really see how that's a problem
AQW Epic  Post #: 5
12/7/2013 10:16:03   
Ranloth
Banned


I'd say, all Armors need -2 or -3 to their cost, to make them a bit more affordable for everyone. They scale slower than Shields, although they can't be debuffed, but their cost is much greater as well.

Power wise, after the latest buff to Armors, they are good enough. I've got an alt for each class, and I've tried them all - Hybrid Armor at Level 7 and Plasma/Mineral at Level 4 - so I have some experience with these Armors. ^^
AQ Epic  Post #: 6
12/7/2013 10:24:54   
Altador987
Member

^ agreed
AQW Epic  Post #: 7
12/7/2013 11:57:38   
DeeUnderstander
Member
 

first @ darkdevil it doesnt prevent all damage it just lowers it for a few turns. for instance i just fought a str BH. she was still doin 12 and 13 after she smoked me. for that much energy i expect atleast under 10 damage each turn. my BH alone has +50 dex ( from reflex boost ) and + 20 resistance on 1 for energy shield... both of these skills energy cost r far below that of hybrid armor however they give so much more. its not worth training a couple points in like you can do technichian, energy shiled, or defense matrix and unlike the cybers and TLMs who has armors that only affect defense or energy they also have others defense matrix and blood shield that help in a big way. im not saying its UP or anything but it does a boost. a reduction of energy or a boost in stats
Post #: 8
12/7/2013 16:13:27   
kosmo
Member
 

i belive the reduction of the ep cost of plasma mineral and hibrid armor is one of the changes that must to be done;
i would suggest to make it cost like mark of blood, 24ep at max scaling 1 ep each lvl
Epic  Post #: 9
12/7/2013 16:41:31   
DarkDevil
Member

this skill have a high scalling it scales from 15% up to 50% so the scaling ep should stay the same yet reducing the base is a good option since it isn't usefull on low power.

also for someone to cast both reflex and Eshield he needs 2 turns and Eshield has lesser duration and reflex has lesser power while hybrid is a 1 use both effects stronger than each which is why it has high cost.

< Message edited by DarkDevil -- 12/7/2013 16:43:15 >
AQ Epic  Post #: 10
12/7/2013 17:48:15   
ffeeeee
Member

Yes they do have the weakest skill complemented with adrenaline rush, "the most useless skill in the game" (Pemberton), which hands down is the most usless skill skill in game. It is because at max it will cost too much energy (21), with the fact that the enemy can heal, do more damage that can heal them, killing you, or raise their defenses which arn't hard moves to do. All these moves can easily counter adreniline rush because you are basically doing 45% ignored defenses doing usually a range from 10 to 20 at max more damage. I'll just get to the point that I stated earlier. Being what adrenaline rush is no build or no mercinary can use this skill affectively and win a game unless it is a major skill in thier build, but will be hurting you more than the gainage because of the free turn for the enemy, and it requires the most energy.
Post #: 11
12/7/2013 18:00:15   
ffeeeee
Member

"DarkDevil," i'm sorry to say that even though some of what you are saying is right, the Hybrid armor just doesn't defend enough damge and its energy cost is to great to be considered a good skill. If you acctually fought in this meta using a tanky build vs a bounty hunter and a tech mage you would still be taking considerable damage. I know because I have some good items and some regular items up to par with my level, and the truth of it is Mercs had thier usuable skills turn into complete trash. If you wanted to win battles you would just look away totaly ignoreing adrenilne rush and hybrid armor entierly. Notice that i'm not saying that i know a better way to help mercs, but i agree with most people who agree that this needs to change unless Merc will be the worst class in the game.
Post #: 12
12/7/2013 19:16:01   
Dual Thrusters
Member

Unlike TacMercs and Chunters, Mercs have no other shields to defend themselves with.

Why not increase the the Max % of Hybrid armor to 100%. It costs a lot of energy anyway.
MQ AQW Epic  Post #: 13
12/7/2013 19:47:02   
Mother1
Member

@ dual thrusters

Hybrid armor is 2 shields in one, for starters, it is immune to the azreal buff breakers unlike other buffs which puts these buffs a step ahead of the others.

Plus there buffs scale with defenses who if you buff it for players will low defense image what will happen for those who have high defenses. In other words you will overpower this buff for tanks players who can already get decent defenses from it.

Epic  Post #: 14
12/7/2013 19:47:32   
DeeUnderstander
Member
 

@ ffeeeee yea adrenilne rush is trush. and no if hybrid was 100% it would be OP however the energy does need a reduction or more resistance. mabye 60-70% at max and scale it like that. with the nerfs to crts, base damage, and static smash, mercs are starting to slowly fall. if it wasnt for bunker we would be complete trash.
Post #: 15
12/7/2013 20:21:25   
DeeUnderstander
Member
 

@ mother1 [buff it for players will low defense] but there is barely any buff to be made. and for that much energy to get a partner maybe + 4 or 5 its useless... so its either waste 20+ energy on a debuffed partner ( if they have low stats) or leave them to be killed. and as for the azreal buff no one really uses this core anymore. ive seen it onced used in 1vs1 and never in 2vs2. and getting decent defenses from a shield that costs that much energy is UP if u ask me.
Post #: 16
12/7/2013 21:06:43   
Pemberton
Member
 

The defense matrix and energy shield are too strong as well. These shields at 45 support and level 3 can counter a 84 support max level debuff malfunction or a high smoke...
Totally ridiculous. I spend 32 energy and HUGEEEEE support for a strong malf and what happens? Level 3 energy shield with puny support...now i do 3 damage...wow.
Post #: 17
12/8/2013 0:20:23   
DarkDevil
Member

we are reverting to Eshield now ?
Eshield is 3 turns only , how does that turn affect ? it affects greatly simply because he have to replace it after 2 turns and again after 2 turns , which will have great effect on rage and damage difference , also he is still valrable to physical damage.

reflex on the other hand needs 5 lvls to barely add 10 armor even with 60 support , which is equivalent to a lvl 3 hybrid armor except its only physical.

instead of trying to change a skill to be OP to fit the build try reaching other balance solutions .
all the complains are coming that mercs need 2 separate defensive skills not 1 but you guys can't say so.


like replacing adrenaline with technician and replace hybrid armor with mineral armor. , this is not a solution but an example , it can't be done because technician can't be shared among tm and merc.

< Message edited by DarkDevil -- 12/8/2013 0:38:34 >
AQ Epic  Post #: 18
12/8/2013 12:46:59   
DeeUnderstander
Member
 

@ darkdevil how are we saying to make hybrid armor OP... by decreasing the energy amount by 2-3? i didnt say the skill wasnt good but to go from passives and its always on to just being able to be used once??? plus with longer battles its absurd. and you say that you have to replace the armor yet a good trained shield can make a enemy strike 3s throughout the debuff. and you still havnt talked about the fact that in 2vs2 its terrible. with a shield you can use 15 energy to give a partner +20 if trained right YET i can USE 27 energy to give a person X amount... like i said if they have low stats then its a waste of energy and if i dont use it they are dead...................... but yea a 2-3 point reduction would make this skill OP
Post #: 19
12/9/2013 8:52:12   
riddick951
Member
 

the only good update was when the makers took the passive shield from mercs support mercs still too strongs but when they use max passive defense/resistance which skill needs support too it was worse
Post #: 20
12/16/2013 11:07:13   
Steel Slayer
Member

@OP, I agree then energy cost on the armors is a little too high, if they need their effects nerfed, so be it, but taking half my energy on a defensive move is just too much. Would be nice if the shields were actually useable at lower point investments like the other classes shields.

Also, for all the people talkin about adrenaline rush, yep, it sucks. So does a lot of the other replacement skills for passives. Shadow arts=junk. Armor skills, as already stated, are good but cost too much. Fire scythe, not too bad, but not close to being a tier 4 skill, and is overpriced, and is only good against tanks. And Energy Parasite is just underpowered, should be doubled at all point levels.

Overall, I'm ok with passives being gone, it's added a lot more strategic thinking into the game, but aside from Mark of Blood, the replacement skills are weak.
Epic  Post #: 21
12/16/2013 12:44:50   
DarkDevil
Member

i wonder where have i stated for it to be overpowered ?
i said we shouldn't try to make a skill OP , and i have stated some solutions for hybrid armor.

< Message edited by DarkDevil -- 12/16/2013 12:45:42 >
AQ Epic  Post #: 22
12/17/2013 5:40:28   
beaststyles
Member
 

The problem i see with hybrid armour is its usefulness against debuffs; here is my recomendation;

Hybrid armour should stay the same when not debuffed. But when debuffed, it being a hybrid armour, it affect changes. Eg; when malfed, with max Hybrid armour 25% to defence and 75% to resistance. If smoked, with max HA 75% to defence and 25% to resistance.

This is because although the overall % currently is same as any other armour, its practical use is not great in real situations when one is debuffed. Because when one is debuffed the main reason one needs to use the armour is to counter the debuf.

I am using a tech mage atm so trust me this is an unbiased opinion. What do you guys think?

< Message edited by beaststyles -- 12/17/2013 5:43:02 >
Post #: 23
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