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Moving Forward And Looking Ahead: The Problem With Factions

 
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12/17/2013 18:16:37   
Buffy A. Summers
Member

As The New Year Approaches For Epicduel, And We Look Ahead And The Changes To Come, With Hope For A Better Tomorrow... We Must Address Factions.

The Current Problem Is That Factions Have No "Value" In Game. There Is Absolutely No Difference Between A Level 3 Faction And A Level 12.

This Is The Biggest Flaw In Epicduel's Overall Scheme. As Factions Are The Life Blood That Runs Delta V... From Influence, To Daily Champions, And The War Itself.

So Many Of Us Have Founded Successful Factions That Have No Real Purpose Outside Of Bragging Rights.

I'd Love To See Some Actual "Perks" And In Game Bonuses/Advantages/Rewards For Those Factions That Have Helped Build And Sustain Epicduel.

There Are Many Ways To Do This, Including Very Small % Based Bonuses To Experience And Credits For Those Members Of A Higher Ranking Faction Then A Lower One.

For Example, After Level 10 Is Reached, All Faction Members Receive A 3% Base Bonus To Experience And Credits Earned In Battle. This Would Improve By 1% Each Faction Level Higher.

So, A Member Of A Level 12 Faction, For Example, Would Receive 5% More Experience And Credits Per Battle. Enough To Reward Long Time Established Factions, But Not Unbalance Gameplay.

It Would Place Importance On The Success And Longevity Of A Faction's Success And Reward Those Players Who Have Worked Hard And Stayed Loyal.

It Would Also Prevent Faction Jumpers From Leaving To The Latest New Faction On The Scene. You Want To Leave A Level 12 Established Faction For A New Leaderboard Dominating Level 7 Faction...?

Now, You Would Have To Consider The Pros And Cons In Doing So.

There Are Obviously Many Other Options And Rewards To Consider With Factions, Including Special Weapons/Armors/Bikes Being "Unlokced" From A Faction's Level Rank For It's Players.

Like A Faction War Chest Set. So Many Possibilities To Actually Give Worth To Epicduel's Factions. Let's Hope Something Like This Is Considered, Moving Forward.

~ Buffy

AQW Epic  Post #: 1
12/17/2013 20:06:48   
edwardvulture
Member

xD if an incentive for being a higher ranked faction was made, then higher ranking factions factions should only get cosmetic advantages and maybe more features on what they can do with each other. The system right now is basically to give the little guys a chance, even though a faction like mine (w/ someone 312 days inactive) would really never compete with the more active factions in the first place. (ex. Super Latinos)
AQ DF MQ  Post #: 2
12/17/2013 20:10:09   
Remorse
Member

I like the idea of small bonuses to credit and exp I think it's harmless enough plus a great way to make factions useful.
Epic  Post #: 3
12/17/2013 21:23:09   
kaiseryeux21
Member

supported. The slight bonuses to experience and credits aren't really game breaking so i can't think of any reason not to implement this.
DF Epic  Post #: 4
12/19/2013 20:21:31   
Buffy A. Summers
Member

In Addition To The Minor Experience/Credit Bonus, Rare "Vanity" Items Such As A Faction Exclusive Armor (Core-Less) And Bike Would Be A Nice Addition As Well For Reaching Certain Faction Levels.

Giving Factions A Bit More Value, Purpose And Reward Without Unbalancing The Overall Game.

Anyways, Thanks To Those Who Replied And Added Input.

Happy Holidays And Merry Christmas Everyone!

~ Buffy
AQW Epic  Post #: 5
12/19/2013 22:26:45   
InFlamed Fury
Member

Supported, I love the idea of having some extra bonuses for getting the factions to higher levels, especially seeing as the only other use for factions is to msg other ppl and chat with them. I would love to see some sort of special armor, bike or even weapon based of what alignment (Legion/Exile) the faction is.

~InFlamed Fury~
AQW Epic  Post #: 6
12/20/2013 8:46:05   
martinsen5
Member

I would appreciate if all factions benefit from this, not just those who play 24/7, it's not really fair that only the factions on top of the leaderboards get advantages, even though they probably deserve it. Making factions in general more appealing to players involves to include everyone, not just the hardcore factions. :/

Edit: Don't get me wrong, high level factions should absolutely get bigger rewards, but it would be unfair to make it so only hardcore factions benefit from this.

< Message edited by martinsen5 -- 12/20/2013 8:48:41 >
AQW Epic  Post #: 7
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