Home  | Login  | Register  | Help  | Play 

Training Mode

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> Training Mode
Forum Login
Message << Older Topic   Newer Topic >>
1/20/2014 15:44:26   
Cyber Dream
Member

  • An NPC with customizable stats that can be set by the player.



  • Level adjuster
    Basically this would be a feature similar to the level range we had on the item finder. Remember? But instead of clicking your range to find an item, you would click it to set up the NPC to match your level. For example, Lets say you were level 1...then you will click 1-5. If you were level 35, then you would click 35-40. The bot will automatically number the amount of stats you could set on the bot. Customizable maxed Legendary stats should be applied to the NPC if you choose the level range 35-40.

  • Customizable cores- able to apply any cores to the NPC

  • The NPC could be player controllable and AI.


  • Rewards NO EXP OR CREDS

  • Ablity to choose what class the NPC will be

  • Ability to set which battle mode you want set up for. ( additional 2v2 and Jugg NPCS can also have their stats/levels/cores altered by the player)



    < Message edited by Cyber Dream -- 1/20/2014 16:01:38 >
  • AQW Epic  Post #: 1
    1/20/2014 15:48:49   
    toopygoo
    Member

    this would be cool :) although i cant see it giving XP cause that would make it too easy, but you could also customize its cores and whatnot :D
    AQW Epic  Post #: 2
    1/20/2014 16:24:35   
    Jacobfarrow1
    Member

    Supported, this would make testing builds quite fun, against and using your own build.
    AQW Epic  Post #: 3
    1/20/2014 16:56:48   
    Ranloth
    Banned


    Concept is decent, but I doubt it's even possible to code - there are engine limits in the way. For one, I highly doubt controlling the NPC yourself is possible so I'd say smart AI could do instead - and I do mean smart, not the average one all the NPCs share right now.
    I'd doubt setting up the stats for NPCs would be do-able as well. NPCs get to break the rules of stats, and work differently to players. There are L30 NPCs in-game, right now, which have different HP and different damage; one NPC is a joke, and other can be difficult. Example? I'd say Frost Demon (35) and Heavy Mechachillid (34, used to be 35). Demon proves to be more tough than the Mecha.

    There could be few possibilities though. We've had it confirmed, that scaling can work in-game. It's used on many skills already, and they improve with your level. The exact concept could be used for the "Training NPC" instead, so it'd scale to your level. With a smart AI, it could prove to be quite a challenge, eh?
    Another issue pops up here though. Scaled NPC and its skill tree. If coding scaled skilltree would prove to be impossible, it'd have to have fixed skills across all levels - so Lvl 1 Training NPC could have L5 Heal, L3 Zerker and L6 Overload. On the other hand, it shouldn't be an issue, if you're wanting a challenge and more realistic fight - basics would be covered by the Tutorial Mode which will be soon introduced in-game.
    The same applies to cores - I don't think it'd be possible to code such thing, so it's either fixed cores or none. To add to it, these cores would stay fixed, so as more new cores come out, the NPC wouldn't have them, therefore, I believe leaving them coreless is for the better.

    Linking to the above, this gives me an idea of few scaled NPCs instead! :D Would you rather face a glass-cannon with plenty of offensive skills, but poor defense? Or perhaps, do you want to fight a tank, with mostly defensive skills and effect-based ones (stun, poison, etc.)? Or perhaps a mix of both - albeit, not as efficient? This way, you could test your build against variety of different builds and the smart AI could help you learn some flaws in your build. All in all, its stats would be realistic - similar to that of players' stats.

    Why such long feedback? If something is unrealistic (read: difficult or even impossible to code), there has to be compromise or nothing at all. Kinda harsh, but some things just can't be done... :/ Sorry if it alters your original concept, but it'd be a shame for a decent suggestion to go to waste if it's impossible & we, the players, don't think of possible alternatives.

    Tl;dr:
  • Scaled Training NPC which is equal to your level - minus Legendary Mode.
    • Fixed skilltree across all levels, but stats level up which compensates for it.
  • Different Training NPCs to cater for different build categories (tank, glass-cannon, hybrid; for all 6 classes).

  • Improved NPC AI, to make the fight challenging. The whole point of the training, is to explore the flaws in your build.
    • This could also help returning players, to get better, as well as newer players wanting to learn more, without getting penalized. (losing in PvP battles)


    < Message edited by Trans -- 1/20/2014 16:58:01 >
  • AQ Epic  Post #: 4
    Page:   [1]
    All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Suggestions >> Training Mode
    Jump to:



    Advertisement




    Icon Legend
    New Messages No New Messages
    Hot Topic w/ New Messages Hot Topic w/o New Messages
    Locked w/ New Messages Locked w/o New Messages
     Post New Thread
     Reply to Message
     Post New Poll
     Submit Vote
     Delete My Own Post
     Delete My Own Thread
     Rate Posts




    Forum Content Copyright © 2018 Artix Entertainment, LLC.

    "AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
    and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
    PRIVACY POLICY


    Forum Software © ASPPlayground.NET Advanced Edition