RageSoul
Member
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Hello fellow EpicDuelists ! I'm here to propose an idea about , as what the title says , removing stress caused by competitiveness . Now what would be this stress ? Simple : "If X player can't get the same rate of wins / less losses as Y , then he feels inferior because Y is using Z build , which is more fitting in the current meta ( or superior standard ) than his 1 build ." So what's the issue ? Well since Player X can't seem to get the same rate due to his 1 build not working currently , he will most likely 1) copy the build or 2) just quit PvP , or worse the game . If he chooses 1) , he ends up getting bored and not try to explore further and theorycraft ( that is , doing math and experiment ) , hence he ends up being "generic" . And if he chooses 2) , then that's a big loss to the Devs . But people end up going to option 2 simply because , well , we have the drive to become better ( even if it means just copying the builds more experienced players made because a lot of them are easier to use and utilize ) . However , the main problem is .... nobody's willing to make sacrifices , hence less diversity and less diversity = less fun , because of the fear to be called "inferior" . Now that we identified the main issue , what do we do now ? Balance changes shift from one to another thanks to certain player request that weren't thought out well ( remember , people don't want to theorycraft / explore because of fear to be seen as "inferior" , hence less skill / experience ) , so we ended up even more messed up results . So , my solution is --> removal of both losses and total battles done ( to prevent win-loss calculation OFC ) . "Woah-woah-woah there mister RageSoul , wouldn't this discourage competitiveness in every game mode if that's implemented ? " The answer is no , because if we totally don't see our defeats recorded , then we wouldn't worry about our builds so much and have fun while exploring . And there's still existing competition : Wars , Most 1v1/2v2/Juggernaut Wins Daily and bragging rights of "most Wins" . All of them have one thing in common : they all involve PvP wins , so therefore competition still exists TL ; DR : Stress of Inferiority caused by Competition due to Losses = less diversity = less fun = less players . EDIT ( 4 / 18 / 2014 ) -- changed the "remove" from title to "reduce"
< Message edited by RageSoul -- 4/18/2014 3:17:33 >
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