FrostWolv
Member
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@ GearHeadz quote:
Static grenade did seem lame at first, but that was just in comparison with the old. I think its fine now. (I'm a BH) Static Grenade are limiting some of my friends to use Multi build, support build, and poison build ... they said presently energy gain is needed more than drain. quote:
For blood mages and tech mages, I'd say just swapping energy parasite and assimilation between the classes would be good. Except when blood mages have assimilation, but it back on 100% energy return. regarding BM and TM well its our own opinions, but I can see Str BM abuse with this though. quote:
That mercenary adrenaline rush idea would be way OP. I'd say just make it an applied effect like mark of blood, striking an enemy then all attacks on that target afterwards give an increased % of rage. Wasting a turn to rage immune for 3 or 4 turns ? IF u think its OP ... plz justify elaborately. quote:
Really static charge is good. Most cybers are okay with it. I have a cyber alt, and I'm okay with it. what if I do want to use str build. Then this skill is totally useless for me. Omega was meant for diversity and I want one in this class. quote:
Tactical merc replacing field commander with blood commander I would be okay with. Or replacing it with smoke. Either I'd be okay with. Replace stun grenade with atom smash?.. Why would you want atom smash in there twice?.. And all classes have to have a stun move. Giving frenzy a base 25% chance to crit is an interesting idea. I like it. I meant Maul not Atom Smash. Edited it
< Message edited by FrostWolv -- 1/4/2014 23:12:27 >
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