Home  | Login  | Register  | Help  | Play 

Active back to Passive,Skill Tree Changes, and Other Things

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance >> Active back to Passive,Skill Tree Changes, and Other Things
Forum Login
Message << Older Topic   Newer Topic >>
1/26/2014 20:23:45   
s0u1ja b0y
Member

Passives are need to be brought back. Actives are what made tms OP and made bms UP somewhat. Tms can gain 350 energy and steal it to. To be completely honest, assimilation and energy parasite should be switched. This would make both classes more balanced. The only good skill bms have is plasma cannon( or whatever it's called). For skill changes original classes keep their skills( aside from skill swap for bm and tm). Chs should have malf switched for a skill that debuffs all skills ( by at most 10 for each with no ways to improve). Instead of cheap shot a foreseen attack where you do minimum damage and then they take 80 percent DMG on next turn.physical shield can be reworked into something else that does the same( so rename and make it a "new" skill). BMS should have opposite of tm skill tree. What I mean is make multi overload and supercharge physical( or switch overload with energy bludgeon. Give them an all skill boost( 5 max) instead of reflex boost. Or give them deadly aim again.time can either have reroute renamed and made a "new" skill or remove and give them some kind of support boost skill. Atom smash can stay( I can't think of anything to switch it with). Tms keep that firewave thing. Finally weapons should not be equal. It should go in order ( from least to most) normal seasonal and limited then rare and finally "true" ultra rares( like beta weapons,not prize code weapons). Seasonal gives 1 boost rare 1.5 and ultra 2 boost( in stats). This is a change that would bring back some more quitters and help some lower lvl vs high lvl in some cases while not being OP. Some of the numbers may need to be changed, but with this game would be much more balanced.
Epic  Post #: 1
1/26/2014 20:26:15   
Ranloth
Banned


No. Passives will never be coming back, unless they could be character traits - but that's a whole different idea. They will NOT reverse the change, of actives back to passives.

Consider your suggestion being vetoed already, by Devs themselves.
AQ Epic  Post #: 2
1/26/2014 20:46:04   
s0u1ja b0y
Member

Actives are whats really making bad. With skill cores costing energy, energy control is most important thing by far which is why tms are so op and unstoppable at any lvl. There's only 7 builds total for all classes really that are used. Bms might as well be removed, chs I've seen one build, mercs the same and only 2 for Bounty's. Actives was a terrible idea.

ACTIVES TO PASSIVES ISNT ONLYMTHING SUGGESTED
Epic  Post #: 3
1/26/2014 20:49:55   
Ranloth
Banned


Yes, actives were a terrible idea, so you get used to it or quit. There was sufficient explanation given behind the change, and many players were for the suggestion as well. They won't reverse months of work only because some players don't see the balance side of it - of course there IS imbalance, but that doesn't mean passives were any better. Not everyone will like it, but the change of actives to passives has been vetoed.
AQ Epic  Post #: 4
1/26/2014 21:33:39   
dfsfbsdfhbsdfsfd
Member

yes do that or atleast bring back reroute and all the other health/energy passives that made the game fun this active crap is anoyying

Also why doesnt cyber hunter have the enrgy grenade thingy thats so messed up!

< Message edited by dfsfbsdfhbsdfsfd -- 1/26/2014 21:34:56 >
Epic  Post #: 5
1/26/2014 21:58:46   
s0u1ja b0y
Member

Again that's not the only mentioned. Actives was supported by who? The minority supported this. This is obvious with low server numbers not even a full server during power hour. So you want everybody to just like it or quit?
Epic  Post #: 6
1/27/2014 2:41:54   
Xendran
Member

The problem with passives wasn't the existence of them, but rather the fact that they levelled with active skill points. It made them absolute must-haves in every build and reduced the number of actual skill points available to everybody to actually experiment with skill combinations.
AQ DF Epic  Post #: 7
1/27/2014 3:29:40   
CN2025
Member

^so every class should have their passives back but keeping the new actives thats actualy not a bad idea considering they nerf it down a bit from like lvl 10 reroute to like lvl 7 reroute since the new active will make up for it . and make the passives scale with you ur lvl so you dont have to invest in it which rules that out as well
AQ DF AQW Epic  Post #: 8
1/27/2014 4:46:49   
Dreiko Shadrack
Member

Word from above: passives aren't coming back, accept that and move on.
AQ DF MQ AQW Epic  Post #: 9
1/27/2014 6:14:48   
s0u1ja b0y
Member

Again there's more than active to passive in post. Passives weren't a must have like energy gainers and drainers are now. BH multi stun grenade build didn't use bloodlust. Lower lvl atom smash build s didn't use hybrid armor. The amount of builds you could make that were good WITHOUT passives was good. There isn't a single build where you can not invest in energy gainers and drainers.
With that being said read the rest of suggestions if there's no way passives will ever be brought back
Epic  Post #: 10
1/27/2014 6:23:23   
DarkDevil
Member

the others aren't practical enough.

cybers benfit from malf and cheapshot.
bms can't have assim cus its weak.

bludegon as whole needs to be changed on bms as its OPed , 2.1 effectiveness.

and the rares suggesstion is bad as there should not be any advantage given at any way , even legendary mode is wrong.
AQ Epic  Post #: 11
1/27/2014 15:08:19   
toopygoo
Member

imo, the passive to active thing wasnt so bad, i just think that it slowed some classes down too much. Since all defence stats have been forced to rise in all classes and energy costs have kinda increased as everything costs energy, i think every single move you make should deal damage in some form:

mercs rage gaining ability should deal regular strike damage, just with the % damage increase,
mark of blood works fine,
battery boost should deal i think 50% of aux damage (to encourage people to invest in support more than strength, TM needs more support possibilities than just tank/anti-tank moves)


fast games are one thing, but taking too many turns to buff and tank, is what allows for either heal looping, or for the quick kill builds to emerge.

forcing people to play defensively while being offensive would discourage the high HP builds in my opinion, because they would end up dealing less damage and taking more when using tanking moves, versus more balanced and focus builds
AQW Epic  Post #: 12
1/27/2014 15:41:31   
  Exploding Penguin
Moderator


What was the point of passives being removed?

quote:

All passive class skills have been reworked into active skills. The passive skills were by largely must-have skills, decreasing build diversity while adding little strategy to battles. The new actives now generally have uses in both 1v1 and 2v2 matches, and should provide more meaningful choices both during battle and while creating a new build. Because this is such a large change to every class, we will be closely monitoring balance and making adjustments accordingly.

-Taken from Nov. 8 2k13 Patch notes 1.5.38

Well energy flow skills are must-haves now. Also some reworked passives are must-haves as well such as mark of blood and battery backup. Since these are must-haves as well as energy flow skills, I think build diversity just went down the drain entirely. At least it was kind of there-ish before when passives were still around. Since the change for removing passives literally did absolutely nothing the staffs wanted it to according to their posts and original motives, why don't we just bring them back and maybe take out some energy flow skills or greatly change them cause the game was a lot more fun back then when it had more build diversity?

And I'm not saying revert everything back to exactly how it was in the past, I'm just saying change it back to something similar. Static grenade does not have to go back to being the same thing EMP was, and there doesn't need to be reroute/blood lust. Maybe make some new passives for some variety?

< Message edited by Exploding Penguin -- 1/27/2014 15:42:32 >
Epic  Post #: 13
Page:   [1]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance >> Active back to Passive,Skill Tree Changes, and Other Things
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition