toopygoo
Member
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imo, the passive to active thing wasnt so bad, i just think that it slowed some classes down too much. Since all defence stats have been forced to rise in all classes and energy costs have kinda increased as everything costs energy, i think every single move you make should deal damage in some form: mercs rage gaining ability should deal regular strike damage, just with the % damage increase, mark of blood works fine, battery boost should deal i think 50% of aux damage (to encourage people to invest in support more than strength, TM needs more support possibilities than just tank/anti-tank moves) fast games are one thing, but taking too many turns to buff and tank, is what allows for either heal looping, or for the quick kill builds to emerge. forcing people to play defensively while being offensive would discourage the high HP builds in my opinion, because they would end up dealing less damage and taking more when using tanking moves, versus more balanced and focus builds
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