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1/27/2014 1:05:25   
Noobatron x3000
Member

Ok so its got to that period of the day where wait times are extremely bad. They are bad most of the day. But that's not my point . This is a issue across the modes.

Being a 39 and getting a 35 is bad enough in itself when your facing 2 40s . When this is happening regularly and your having to wait along time between battles just to be beaten to a pulp in a fight you have little to know chance of winning repeatedly in unbearable.

The matchmaking system needs a MAJOR rethink Imho .
Post #: 1
1/27/2014 3:12:21   
comicalbike
Member

i agree its very bad the long waits in 2/2 level 34 and a 40 against two 40 and the start first and its not fun and the lag is really bad that with the balance . we have a very long way to go yet but you have to agree they are trying really hard at the moment i honestly do not think they can get the balance right ,if it was easy they would have done it 5 years ago so it must be really hard to fix
Epic  Post #: 2
1/27/2014 3:55:23   
Xendran
Member

Devs seem to not really care. They'd rather put 2 exiles and 2 legions together even if it means wrecking the balance.
AQ DF Epic  Post #: 3
1/27/2014 5:44:08   
Mother1
Member

@ xendran

Making a war where you are literally cutting an already small playing pool in half just for the sake of making a war legion vs exile over match making more fair fights was a horrible Idea I agree. I don't know how many battles I have been in that would have been more balance if this filter wasn't there.

Epic  Post #: 4
1/27/2014 6:20:46   
s0u1ja b0y
Member

The war isn't the problem. The updates are the problem. Updates have been more and more about new players since omega started. Weapons equal only benefits new people and disrepected every Varium buyer ever. They seem to be trying to become a bigger game but keep forgetting the player base they already have. The war should be reset and first side to 10000 gets the next part started
Epic  Post #: 5
1/27/2014 7:04:02   
Ranloth
Banned


Yes. I am pretty sure that cutting player pool in half is not an issue, when more players would still result in the pool being cut in half and it'd be lower than the current player pool but without war matchmaking system.

This isn't rant for your Varium and how it was nerfed. Game updates must ALWAYS attract new players AND cater for the existing ones. If you think catering for existing ones is better than attracting new players, then you're not aware how to run a business (yes, games are a business too and work under the same principles).
AQ Epic  Post #: 6
1/27/2014 7:23:04   
Pemberton
Member
 

^Are you a mod? You sound like one.
Post #: 7
1/27/2014 7:33:16   
comicalbike
Member

Trans i partly agree and disagree with you getting the game right first then trying for new customers is the correct way, not have a unbalanced game and trying for new players is incorrect,that is the way it is at the moment.when game goes out of balance correct it next update always, not let it Cary on and on ,the way you say it is,its a business which i agree with you so get the game right with the balance so players want to play all the time,i do agree
that we need to show the new players how to play and that's very good,i think goony should be a tester for the game if i am incorrect say so,overall this is a very good game that seem to be ok as long as the balance is as good as than can get it,
Epic  Post #: 8
1/27/2014 7:38:47   
DarkDevil
Member

trans pointed that the priority is for the new players.

priority means first but not only , so everything should be solved in time.

both of you are actually wrong , both are equal priority.
but staff aren't all good at balance so their priority is for new players , while balance has only one working on (rabble) so it is slower.

< Message edited by DarkDevil -- 1/27/2014 7:46:00 >
AQ Epic  Post #: 9
1/27/2014 7:40:20   
Ranloth
Banned


Well, yeah. The game should cater for both, new and existing players. Never one of them, because it's a bad way to go - why cater for existing players, if they will quit and there's no new ones coming? And vice versa - what's the use of new players, if existing quit and we'd end up losing again? Both need to be catered for, sometimes one more than the other - depending on the state of the game, amount of active players, etc. *should've explained it in full earlier, to avoid confusion, heh*

But in terms of matchmaking, the War Matchmaking System should be removed and the War finally concluded, or put on hold - in terms of Exile vs. Legion matchmaking. Or revise how the Points system work, if say, L + E vs. E + L occurs; if L + E wins, and E + L loses, no one really gains the points because both sides gain it and both lose it.
AQ Epic  Post #: 10
1/27/2014 7:55:55   
DarkDevil
Member

ok ,

we got two contradicting things , war and matchmaking.

there is no solution but to choose one , so i guess staff should make an in-game vote to end the war and bring the old matchup.

other solution which is better is to get new players so there will be enough to keep the matchmaking balanced without risking waiting times.
AQ Epic  Post #: 11
1/27/2014 8:03:08   
Mother1
Member

The developers are in a major pickle right now with this situation.

They know that many players want fair fights, however they also know that due to the sharp decline to the player base that they also don't have the numbers to support doing so without causing a massive increase to wait times.

Some people want fair fights while others want to get fast match ups because they want to play.

Here is a qoute that I believe describes the situation right now perfectly.

quote:

Matchmaking range is dangerous to change because of the very low number of players and the poor player retention rate.

Increase range to make battles easier to get, battles get imbalanced, players get frustrated and leave

or

Decrease range to make the game more balanced, battles become harder to get quickly, players get frustrated and leave

or

Keep the same range to keep things where they are, battles are in between with balance and speed, players see little change happening, players get frustrated and leave


Epic  Post #: 12
1/27/2014 14:52:35   
  Exploding Penguin
Moderator


Well,

Whatever you think is bad that's happening to you happens to everyone else some time or another. The matchmaking is algorithm-based and can't intentionally make one player suffer more than the other. If you feel like 2v2 isn't working out for you then just stop playing 2v2 matches...

Also yes it does need a rework but considering there's only around 1k players on at a time at max in a server, and the level range is from 1-40 and each 2v2 requires 4 people, you really can't narrow down the matchmaking pool unless you want terrible wait times. There's no good solution to this and the way it is right now is probably the most balanced for "fair" level ranges and fastest matchmaking times.
Epic  Post #: 13
1/27/2014 15:25:12   
Mother1
Member

@ exploding

Problem is even if what you say is true many players find this unacceptable and quit. Heck I know many players the OP included who would gladly make wait times longer if it means having a better chance of getting a fair fight (level wise)

Some of the things I hear are

"So what we will have longer wait times, at least you will be waiting for a fair fight"
"If I can't get a fair fight then I would rather not play at all"

Personally myself I think if they reworked NPC once again and threw them into the mix like they did with the infernal war with special conditions tacked on that it could help those who want fair fights get them without harming the match speed.
Epic  Post #: 14
1/27/2014 15:35:04   
  Exploding Penguin
Moderator


Maybe they could make a search preference setting so that you can seek long wait times and fairer fights, medium wait times and decently fair fights, or fast wait times with less fair fights. The algorithm would be a bit tricky-ish though.
Epic  Post #: 15
1/27/2014 16:09:50   
Xendran
Member

Another problem is that there is a viscious cycle in 1v1:

"Im fighting a ton of level 40's"
leads to "I'll just 2v2 and NPC until level 40" (this is what i am doing, currently level 38)
leads to a higher number of level 40's in 1v1 compared to other levels
leads to even more "I'm fighting a ton of level 40's"

The more frequent fighting a level 40 becomes, the more likely a player is to stay out of 1v1 until 40. This will just keep increasing the percentage of 1v1's that are against level 40s over time.


< Message edited by Xendran -- 1/27/2014 16:11:16 >
AQ DF Epic  Post #: 16
1/27/2014 17:12:34   
s0u1ja b0y
Member

They should separate 40s from everyone else until they can balance ranks
Epic  Post #: 17
1/27/2014 18:48:10   
Noobatron x3000
Member

@exploding penguin

What Xendran said is the precise reason 1v1 isn't a option either even for a 39 on a strong class + build taking on a 40 high legend rank is a insta lose.
Post #: 18
1/27/2014 19:34:27   
Mother1
Member

@ nooatron x3000

It isn't just the legendary stats doing this, but all the "Balance changes" the staff has done along with adding the content added since the spider boss was introduced this that has made 1 vs 1 unplayable unless using a flavor of the week build with the new robots. In their efforts to balance the game it is become even more broken then ever before.

So if they were to do your past suggestions without fixing balance even less players nearing the level cap would play 1 vs 1 especially those who would be within range of those legendary players since they would be as you called it the punching bags of these legendary players.

If balance outside of matchmaking wasn't so crappy cutting the level range are best would just hurt wait times with the small player pool we have. The opponents within range of these players would still have a fighting chance to win and wouldn't need to face players who are extremely lower than them to get wins. However since it is not, anyone using a flavor of the week build (which is mostly everyone in 1 vs 1) would be almost unstoppable unless the opponent get several luck factors in a row.

As it is right now I only play 2 vs 2 unless I am doing a daily mission that demands 1 vs 1 wins due to facing the same level 40's using the same flavor of the week builds that have no counters to them with little relief.
Epic  Post #: 19
1/27/2014 20:17:31   
Noobatron x3000
Member

^I agree the game is completely broken

However

If I could only face 39s in 1v1 and face / get partners
37s - legend rank 5(?) 40s in 2v2 a lot of the problems would be less game breaking not fixed but I wouldn't want to log out all the time.


basically a 2 up 2 down system .



< Message edited by Noobatron x3000 -- 1/27/2014 20:19:49 >
Post #: 20
1/27/2014 20:35:10   
s0u1ja b0y
Member

@mother1
The true problems with the balance lie within players suggesting fixes that only fit them. If tms were weak to chs but dominated everyone else, tm players would complain for ch nerf and they would get it more than likely( I'm a tm BTW). Also changes keep getting made that benefit the minority of players. The biggest example is making weps equal, which pretty much elimated chances for lower lvl vs higher lvl to win( at least for me). To be honest, they should just buff all classes except tm and see what happens
Epic  Post #: 21
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