Ranloth
Banned
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If Strength builds are abusing this synergy, why should I, tank BM, pay for this by having my MoB be less efficient? I rely on damage from defensive skills and try to prolong the battle as much as possible (thus tanking). How about 2v2? I may apply it for sake of my partner, who may be Support build. That is the point of MoB. TM/TLM's beloved Battery Backup, can recharge around 60% of base Energy, at high level, for free! I have to pay Energy for my MoB, it costs me an attack - thus can result in wasting Rage - and all other effects. MoB is an offensive skill, because it relies on damage for its HP return. BB is a defensive skill, because it's inefficient with low defences; it works the same, but you can die due to losing a turn to regen your EP. By saying "that's not even balance", I meant that penalizing everyone because of one build is not right. You should always deal with the abusers, instead of dealing with them and affecting everyone else. For the above reasons, I was for lowering the % (from 50% to 30-33%) and make it affect all the skills it does right now. Not excluding skills because this and that, and then including ONE - it's a kick in the teeth for 2 classes which often rely on that skill (BHs and BMs).
< Message edited by Trans -- 1/27/2014 16:06:35 >
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