Ranloth
Banned
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Well, ideally, I would remove the skill completely and put in something new, but we both know I don't have such power. :3 Although, isn't popularity irrelevant to balance? After being around for years, people have always abused the easy builds due to fast wins with little effort. Mercenaries were underpowered for... way too long, but some people could use them and win. People just love easy and fast builds, as long as it gives them wins. If they need to use their brain, they flock to another class which has simple yet effective build(s). TMs are one, and BHs have almost always been one of them - but managed to stay almost perfectly balanced throughout most of the phases. But the point is, popularity has nothing to do with balance - unless one assumes overused = overpowered, which is also completely wrong; there's been a lot of these posts in the past. The requirement isn't necessary, not as much, but when you see people with base Strength/Support, and max Assimilation, there's only one thing that comes to mind (in terms of requirements). Requirements are restrictive, but taking advantage of a skill without putting much effort in and making it seem imbalanced, isn't good either. Not a perfect solution, but could work for now. @dfo quote:
use this argument to make any skill lose power looks non sense Instead of fighting with an opinion, brings some facts out to back it up with. Skills without weapon requirements ARE weaker, than as if they were to have one. I've given you one example of that. Another one could be Plasma Rain vs. Overload - even though Overload has an effect, it's still stronger than Plasma Rain - if used on one target. Your argument here is, that my logic - which is actually a fact - is wrong because Frenzy ignored the rule, and you're trying to use underpowered skill - which needed a buff, no matter in what shape or form - to diminish the rule, to the point where it's gonna be just a rumour made by Forumites.
< Message edited by Trans -- 2/6/2014 23:32:33 >
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