noremako
Member
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Hmm, healing scaling with support was actually something pretty useful. However, currently scaling would overpower TM's further. Classes like Mercenary and TLM would really benefit from a powerful heal skill in compensation for lower defense. How about a new skill that heals over time? Nano-Bot Heals a set amount of health per round, for three rounds. Cooldown 4 or 5 rounds (depending on the spammability, although energy regulations would probably make cooldown 4 not so overpowered) Level 1: 90 per round Level 2: 105 per round Level 3: 120 per round Level 4: 135 per round Level 5: 145 per round Level 6: 155 per round Level 7: 165 per round Level 8: 170 per round Level 9: 175 per round Level 10: 180 per round Energy Cost: 170 + 20 per level +5 per round at 25 support, +1 per support after Level 3: + 5 per round Every 4 rounds after, + 5 per round Hmm? Any ideas? Overpowered or under? Requirement: 17 technology + 2 per level
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