Cyber Dream
Member
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Instead of having unpredictable rage, how about we have a rage round where each player can perform a rage attack. Rage rounds should loop, like every 10(random number) battles you have a rage round. To me, this can bring strategy. Lets say player x gets rage before player b. Then player b can heal prior to the rage round, or take the opponents mana which could leave them with a gun attack, normal strike, or robot attack. If you use a heal/ buff (blood commander, field medic, hybrid armor, assualt bot debuff, etc) in a rage round then you won't be able to use rage untill another rage round comes up. Though the mercenary skill adrenaline rush will have to be worked. Could this be the solution for rage?
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