The berserker killer
Member
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I love the idea of you guys creating new NPCS but in the meantime, while you are creating them, it will be fun if once a week or 2 weeks, you unlock more NPCS to be fightable. What I suggest is first unlimited NPC challenges, and second allowing some high level bosses to be open to fight. From what I have seen there are level 50 bosses that are currently unfightable, even Dage who is level 100. This will be the perfect opportunity to shift the "5 level difference Cap" to "Rank and Level Difference Cap". Meaning that for level 40s who are rank 30 and above, bosses like Caden and Big Tuna no longer give rewards. They have to fight other bosses like Sekk and Navarro (Currently unfightable) who are level 50 and who have drops of their own. From that you can create cheevos for NPCS, create a "Hard mode" for these NPCS, even make Dage the hardest NPC to beat and see who can create the build to beat Dage. Sure, he wont be beat for maybe a couple months but it'll be fun to see who can create the build to beat Dage or who has the Dage cheevo. As for my first suggestion of Unlimited NPCS, NPCS help those who are currently underpowered to be able to catch back up to some higher levels and even the playing field. It helped me gain ranks when I was falling behind and losing a lot, now I am winning a lot and I know that others feel the same way. Sure, the PVP pool might not be that big but more players will be online and even though I know this is a PVP game it is also a Community. Just give it some time and the PVP pool will be larger than it has ever been with much more people and much more new challengers. --Ghost God--
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