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Amplify the Prizes

 
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6/3/2014 15:29:31   
The berserker killer
Member

 

I think that, for a war, these prizes were not very "prizes".

Credits: 10k credits? Well that's just enough for the 5 war commanders you'll spend next war. What I suggest is 50k credits. That's equivalent to 25 war commanders, which is a rough amount of what Free Players use to attempt to win War Hero.

Arcade Tokens: Arcade Tokens have a bit more value, since they give you access to weapon but 10Arcade Tokens? I guess you're out of luck if you get 7 bronze prizes. What I suggest is 30 Arcade Tokens. Wars, on average have been about a month long. I don't see anything wrong with a Token a day.

Weapons: Battlegear with no core? Forget it. Accept it or not but I know that you, my fellow players, definitely cannot deny the fact that without cores in Omega a weapon is only as good as the basic club/staff/or blades that you started off with. What I suggest is a core that allows you to summon an NPC from that region, just like a bot, to do 110% Weapon damage.

< Message edited by The berserker killer -- 6/3/2014 15:30:13 >
AQ DF Epic  Post #: 1
6/3/2014 15:36:22   
Mother1
Member

Ok for the first one not supported.

With the way the war has been going all I would have to do is get 150 influence and wait for my side to win then boom I get 50K credits. I would become rich for very little work, not to mention this would be abused big time for easy class changes since this war is so one sided. They made it 10K so it wouldn't be abused and people wouldn't get rich real quick without playing.

For the second one I have mixed feelings about that one. Some people just use the tokens to get the cheevos you know since people also do care about rating points. But on the other hand some like the LB so this would help those players as well so I am tied with this one.

As for the last one they already have a weapon that does this. It is called the legion/exile battle gear. Plus where are many other cores that have the 110%+ damage. Jack o fire thorn assault, the titan cores Etc so in all honestly not supported because we don't need anymore cores like this due to the fact we have enough that do extra damage.
Epic  Post #: 2
6/3/2014 17:12:46   
The berserker killer
Member

 

So you mean that you can honestly tell me that the prizes are fine the way they are? And I really don't think anything is wrong with more cores, these ones will just be specific to these weapons, Heck, it could even be 125% damage, or even a Core that Enables an ability called "War Cry". Anything besides a name to make these weapons unique.

I see where you are coming from but people abuse the game as it is already and it is not our job to catch alternates, it is Devs job. The rest of the Playerbase cannot suffer because some kids want to abuse the system.

Afterall, it's not like you can choose all three prizes on one account

< Message edited by The berserker killer -- 6/3/2014 17:13:18 >
AQ DF Epic  Post #: 3
6/4/2014 11:50:28   
Predator9657
Member

1. Isn't 50k credits a bit too much?

2. 110% sounds fair but don't we have enough cores with 110%? (rare + non-rares) What if I want to put frost shards on those weapons?
Epic  Post #: 4
6/4/2014 16:35:16   
J.U.S.T.I.C.E.
Member

What about -10k :3 as this war is so one sided (this is a troll comment, delete it with firing will... BOYS WE'RE UNDER ATTACK)
AQW Epic  Post #: 5
6/4/2014 19:08:46   
Dual Thrusters
Member

A better idea to implement would be to have the prizes scale based on your influence, to prevent abuse.
MQ AQW Epic  Post #: 6
6/5/2014 10:26:01   
Akomachi
Member
 

idk about you but i find war commanders to be a waste of credits. I get a war drop from at least 80% of my fights. use that 10k credits for something more useful.

@DualThrusters I support this idea. say 10k credits for every 500 influence, or even 10k credits per 1k influence.
Post #: 7
6/5/2014 16:44:09   
The berserker killer
Member

 

well J.U.S.T.I.C.E that's even a better idea. the prizes should be scaled on your influence. The more influence you get, the more credits/tokens you get.

@Predator, my main point is to have a core to make these weapons unique. the core can be one that you buy, then input on your weapon, or one that's already on the War Weapons. I guess some people might prefer a core that you buy then have the option to input on your weapon or not.
AQ DF Epic  Post #: 8
6/5/2014 19:04:06   
Dual Thrusters
Member

quote:

well J.U.S.T.I.C.E that's even a better idea. the prizes should be scaled on your influence.


Dual Thrusters*



Since the winners of the war shouldn't be given a real core advantage that helps them win future wars, I support having core skins.
MQ AQW Epic  Post #: 9
6/5/2014 19:14:18   
The berserker killer
Member

 

Haha sorry I messed up your name. And do you mean "Should" or "Shouldn't" in your previous comment? Because I love the idea of Core Skins too
AQ DF Epic  Post #: 10
6/5/2014 19:17:42   
GearzHeadz
Member

Yeah... But since you can buy bombs... People would pretty much be buying prizes. If it scaled off of influence, the people loading on var would be essentially getting their varium's weight in credits back at the end of the war.
DF AQW Epic  Post #: 11
6/5/2014 19:46:27   
The berserker killer
Member

 

Hey, as far as I'm aware I don't think they plan on changing the P2W feature probably because it's too late n the war. I have no idea, but the only thing the losing side can buy is the weapons away. The winning side, everyone on it, should get a larger amount of prizes and I agree, it should be scaled off of influence
AQ DF Epic  Post #: 12
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