Stonehawk
Member
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Hybrid armor gives flat defenses, lasts 4 turns. Shadow arts lasts only 3 turns, and only takes a percentage of dealt damage, being only useful against TOO high damages . E.g.: If you use at lvl 7, takes 24%. It means if you were to be attacked by: 600 HP, it only takes 144 damage. 400 HP, it only takes 96 damage. (it's even lower if you are going to take less damage) My suggestions are one of them or both: - Improves also a small % for block/deflection (you are fade into the shadows, I think it makes sense) - Increase it to 4 turns. It's too underused and when it's used we don't really see a big change, so I think those boosts would make it a respected skill.
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