The berserker killer
Member
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Im not suggesting a nerf for classes, all im saying is that these two skills should be switched between these classes. First let me point out the real source of the problem: You gave Mercenaries the ability to get 40%+ HP Regain along with a 55+ Str Buff and a 1 turn Warm-UP skill that (when the strength is added in) rivals that of a Max Massacre and a Mana regen skill that improves with strength.... I'm not saying this class should be nerfed because I am the sort of player that loves the story behind the class and the first word that comes up in the merc description is quote:
Strong . What I am saying is that this skill is a great skill! Please, do not nerf it! Instead just monitor it's overall effect by giving this skill to tlms and giving mercs Field Commander. Lets be honest, what are you gonna complain about if tlms get this skill? They can spam double strike? Sure, 1 turn cool down so it only makes sense to spam it but we know it won't work since every merc has tried that already. Spam poison? You can only regain HP off of the initial shock of poison. Spam Strike? Everyones doing it already. Spam artillery strike? Supports a useless stat at the moment. People only use it to go first in matches or to get 5 focus/meet some requirements. Spam Stun Grenade? Valid point but this skill increases with DEX, not STR. Now the positives is that it will actually boost atom smasher, give Frenzy the boost that it has needed for a long time and with battery back up having a 4/5 turn cooldown then this skill will actually be balanced with this class. Please think about. This will be a huge step forward in balancing the classes
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