Elloisoul
Member
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So far in all the bosses i fought , it has always been that we are required the use the same build(Mostly high def and resistance and heal looping or in some case like BH/BM high str and using Energy steal, blood mark or parasite) as the bosses are always the same High HP and hits hard so i find it getting boring in a way as their all the same. My suggestion is that make bosses something else like example Why not make a boss simply have 1500 HP and you must kill it within X turns if you fail too he will use a move that instantly kills you. to make it a bit more challenging rather than Hit Hit Heal Energy move, hit hit heal energy drain , rinse and repeat
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