Variation
Member
|
^Yeah that's part of the reason why I brought up the drop rate. That was my main reason for making this post. Many players simply can't afford War Commanders and also many players don't have the time to get trolled by the drop rate. Some players have school, work, dates, etc. when they have the time to finally play the game and they can barely get any war drops, how are they supposed to help in the war? At least if influence/damage was rewarded for PvP victories they would be rewarded for their effort, even if it's not as good as a reward for getting a war drop. There are some players who do really well with the current drop rates and have little trouble getting to the top tier, however there are players who are constantly getting trolled by the drop rate. If we add influence/damage at the end of battle victories at objectives at least all players would receive benefit from it. I didn't create this thread for myself. I already have 250,000+ influence, but when I'm in-game I see so many players who are struggling with War 2.0 trying to level their war achievements and reach the top tier. Many players of Legion and Exile forces alike are very disappointed that they can't be a better contribution to their alignment, and I feel really bad for those players because many of them have a great deal of trouble with war drops. I bet many of those players who are struggling with war drops could very well reach the top tier if we had more sources of influence. The developers have been really good about accepting suggestions for War 2.0, and I really appreciate them for that. I'm very glad that they added a tier prize system for both the winners and losers of the regional wars. It was also very nice of them to implement war balancing mechanics such as the war rally system. Nothing is wrong with reinforcement systems, and I'm glad the developers see that. I wouldn't have posted in this thread if this suggestion wouldn't greatly benefit War 2.0. I really hope the developers take this suggestion into consideration because many players could make these wars so much more effort based if influence was rewarded for PvP victories as well. I really appreciate the players who posted their opinions on this idea. It really does mean a lot to the developers when suggestion threads such as these have some feedback.
|