Remorse
Member
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First off, this is not a thread to ask for passives back (because these threads get instantly locked) rather discussing the implications of the removal and where to go from it. I wanna first start by saying that their small reasoning for removing passives (because it was too high priority over other skills) is fair enough, however this does not excuse the statement excluding the concept of passives in the future. What I can't wrap my head around is the fact that they say, "we will never bring back passives" which apparently includes a separate passive tree which would solve the initial problem. WHEN PASSIVES STILL EXIST IN THE GAME... "We will never bring back passives".... except for the ones already in the game???? Passive cores I am talking about... Anyway moving on from this, lets talk about the implications. IMPLICATIONS -Build creativity is low, the very few build styles that work are very similar in nature and have similar styles, most for example revolve around using the spam-able energy manipulation skills whenever possible resulting in a never ending cycle of draining each other. -Class identity is extremely low, passives game each class a personality which has been taken and actually makes balance more frustrating as because things are so similar balance becomes even more important as it becomes far too comparable... example "Tech mages drain is better the class..." This never was an issue before because people knew energy manipulation was part of the class identity -Energy manipulation skill have the same issue as the old passives, they ar too important and are must haves for most classes, as least as much as the old passives ever were. RESOLUTION -They need to fix class identity by making more unique skills for classes and allowing ways for different build styles to exist viably. -Energy flow is an extreme issue, it is basically a must have requirement for each build to use and it needs to be looked at. What do you guys think? Discuss.
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