Lazo
Member
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I know how it feels to have ideas for a role play but being at a loss on how to implement them correctly. Maybe instead of trying to make the setting fit these ideas for RPs, we should establish the core of the setting and then come up with a plot that works with it. Mostly, I'm just asking questions whenever I feel there's a hole to force you to patch it, or make sense of something I feel could've been fleshed out better. You say that there are towns and cities that are strictly Hu'ron. Does that mean that most of the populace is possessed, or that most follow the Von Harris? It would be difficult to imagine the amount of people that would need to die and be possessed to populate these settlements (unless the possession was somehow hereditary, which would be incredibly strange and difficult to explain). Just how often do people get possessed in this setting? I'm going to suggest a way to look at this whole deal: I can see towns and cities who prefer one religion over the other. However, that must mean that the monarchs of these kingdoms must be willing to tolarate entire towns and cities as well as lords who hold them in their territory who do not adhere to their faith. If we are using the European comparison, this might become an issue as the kings tended to 'take sides' in religious matters, to put it lightly. That said, we are given quite some time between the Hu'ron's prophet's death and the present, so I could see the Von Haaris rising to prominence in at least one kingdom, probably through the rise of a sympathetic king, or a king with ties to the brotherhood. If that were the case, I could see Hu'rin and followers of the Von Haaris actually holding territory, or achieving prominence as religious leaders. This way, we could have settlements and military encampments led by followers of the Von Haaris (note, not specifically Hu'ron, though due to their relationship with the religion, they would likely end up occupying those positions) The guild aspect could be implemented by having small missions being sent to the other kingdoms in order to spread their faith, find new possessed, or simply in order to establish a presence in other territories. I can imagine these other kingdoms of the White Way outlawing open worship of the Von Haaris, but in true, hypocritical, governmental fashion, tolerating the presence of these missions due to the services they offer, and the fact that they keep the newly possessed in check, rather than letting newly awakened warlocks roam freely across their lands. Like guilds, these missions would prioritize their coffers and members first, and rarely concern themselves with the running of the territory where they set up. Now, Amron and his White Hand could either be in one of the White Way kingdoms, or in the Von Haaris kingom. If he was in the Von Haaris kingdom, he would likely be trying to stage a revolution against the country's leadership. It might turn into a full blown civil war, if he gathered enough resources and gained the backing of the people. The other kingdoms might even aid him discretely or overtly. In the case of the latter we could have war on our hands. If Amron was in one of the White Way kingdoms, he would likely be pushing for freedom to expel the Hu'ron missions from the kingdom, or outright exterminate them. The leaders of the kingdom would likely want the Hu'ron gone as well, but would be hesitant to provoke their neighboring kingdom. Amron could incite action by proving the Hu'ron are a problem. Maybe a lord could be sympathetic to the Hu'ron, and he could play on the other lords' and the king's fear of expansion of the religion. Maybe the aformentioned lord could be made out to be a traitor in cahoots with the Von Harris kingdom. Maybe the missions could be made out to be spies. Maybe an attack could be staged and one of the missions implicated. Maybe a mission could be tricked and given a job that winds up making them outlaws. At the risk of sounding cliched, the possibilities are endless, but the end results would likely end up involving a purge of the missions, and war against the other kingdom. Granted, this one would work best if Amron had some political clout in his land. Right there we have looming war and guild mechanics, at least near the beginning. I'm not sure what exactly you planned on doing with the Shaddir, but I'm confident it could be made to fit somewhere. Edit: Idea. Maybe a group of Zu'Kari could attack a settlement in one of the White Way kingdoms or something of the sort. Naturally, those who follow the White Way would be quick to blame the followers of the Von Haaris. Tensions soar, war erupts, or is on the verge of erupting, and the Hu'ron brotherhood gets an incentive to find out why the Zu'Kari suddenly became interested in the world outside the Shaddir. With some more refinement, several roleplays exploring various angles of such a setting might be conceived. Coming up with one that explores all might be difficult, however.
< Message edited by Lazo -- 11/9/2014 3:38:45 >
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