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Buff all builds(except strength and f5)+add some imbalance

 
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1/2/2015 4:04:00   
DeltaNoob123456789
Member

I'm suggesting for a buff on all the builds(except strength and f5) and some imbalance in the game so we can abuse it, I'm not saying I can't beat a f5 or strength, all I'm suggesting is a buff to all the builds, the reason why I'm suggesting this is mostly because ever since passives were removed, a lot of builds went into extinct and would easily be countered by f5 and strength builds, Ima admit I don't like how the game is right now, that the only best builds are f5 and strength ever since passives were removed, and I wished that all skills(except the ones that improve with strength) were given a buff, cause I really miss the creativity of builds and I wish most of the skills were once again useful, or that it were to be made OP for only a month

Although I may not say much, this phrase really inspired me and I believe it's true to make this thread "A balanced game does NOT mean a fun game"

Let me know what are your thoughts? Should there be at least some imbalance?
Post #: 1
1/2/2015 16:51:53   
  Exploding Penguin
Moderator


You'd have to be more specific on HOW to buff all builds except for focus/strength. Buffing, for example, a caster, could just cause people to make caster-focus hybrid builds which would end up being stronger focus builds. Buffing the support stat would also buff focus builds a bit because focus builds these days tend to have more support than any other build.
Epic  Post #: 2
1/3/2015 1:29:54   
Remorse
Member

It would be pretty much impossible to buff all builds without buffing strength and focus.


Let's face it the only realistic answer is to nerf those two builds in which I am much more likely to support and agree with.



Why are people so afraid of nerfs.

People who are afraid of losing power need to get over it and face the swift justice of the balance hammer.



However I agree without your point of the current state if balance being incorrect.


But the way to fix it is to not add imbalance per say, they merely need to add umcomparable variety.

< Message edited by Remorse -- 1/3/2015 1:34:58 >
Epic  Post #: 3
1/3/2015 3:01:52   
Mother1
Member

@ Remorse

because that is all the staff has been doing NERF NERF NERF! Instead of buffing the classes to where the strong class is, they try to nerf down the offending class because it is "Easier to do. and look what happens as a result.

All they are doing is shuffling the flavor builds and the same problem happens again just with a different build.

It isn't helping variety but rather destroying it.
Epic  Post #: 4
1/3/2015 4:53:14   
Goony
Constructive!


I'll just put this here, because it's not strength that's the issue it's weapon damage...

Now let's put that weapon damage in some sort of perspective:

At level 40 sword damage is 360 and class specific damage is 350. Item stat progression

20 stat points in strength gives 44-53 damage
45 stat points in strength gives 100-120 damage
60 stat points in strength gives 130-156 damage
95 stat points in strength gives 182-221 damage
188 stat points in strength gives 300-360 damage (the only way to get as much damage as a sword would be to put all stats in strength and cast max field/blood commander and get max roll on damage)

The only way to see stat progressions these days is via Thyleks compendium

Bludgeon gives 23% bonus to weapon damage, so for 100 energy, that equates to 83 additional damage...

To get 83 additional damage using field/blood commander from 45 stats you would need to buff strength by 48 stat points to 93...

So when you look at the % of damage done by the actual strength stat it can vary from just above 10% to 50%...

The same applies to focus, but that is less of an issue because technology is also required to improve damage and roughly takes 113 technology stat points to match 5 focus damage bonus. Robot Technology Bonus

Now if you want to discuss balance then please stop blaming strength and take a look at how the game works from a different perspective!

I'm sure Rabblefroth probably takes one look at your arguments for changes and dismisses them because the majority of the discussions do not address the core issues of balance.

< Message edited by Goony -- 1/3/2015 4:55:33 >
Epic  Post #: 5
1/3/2015 5:48:40   
Remorse
Member

^
People aren't necessarily blaming strength.

They are blaming strength builds, which happen to utilize weapon damage the most out of most builds.



I do agree with your weapon damage point however.


I have felt ever since tanks/focus become popular back in gamma, the base damage seems to favor both tanks and strike builds. (Tanks because they can sustain a reasonable output with strikes from the base weapon damage while taking minimal return)



Plus this is most likely the reason for intimidate being so highly ineffective.


Perhaps to fix a small proportion of balance problems it would do good to lower the base weapon damage and maybe even increase the scaling with strength.



But this is only a slight dent in the problems of balance.


Let us not forget the extremely boring gameplay change that has occurred thanks to the removal of passives.




@Mother

Nerf's should not be considered the cause of low variety.

The huge changes that has occurred recently such as passive removal and energy meta should.


Don't think that buffing classes rather then nerfing will fix anything.

The best way to go is to add variety for a start then nerf the over the top problems after that.










< Message edited by Remorse -- 1/3/2015 5:49:08 >
Epic  Post #: 6
1/3/2015 6:34:09   
Goony
Constructive!


Do you actually still play Remorse or do you just come here to troll the balance forum with outdated opinions?

quote:

People aren't necessarily blaming strength.

Hmm, had a look at this thread and I can't see any mention of weapon damage!

quote:

Let us not forget the extremely boring gameplay change that has occurred thanks to the removal of passives.

The thread is about strength and focus being overused, why bring this topic up here?

quote:

The best way to go is to add variety for a start then nerf the over the top problems after that.

So the 10 new cores made no difference to variety?

< Message edited by Goony -- 1/3/2015 6:37:33 >
Epic  Post #: 7
1/3/2015 6:50:49   
Remorse
Member

^
I'm sorry if I come of as a troll,

These are not my intentions at all.


I just want the game the be as enjoyable as it once was.


This is the reason why I post anything, and yes I no longer play much.
But I have tried the new game.

And their are multiple things I don't like about it, starting with the lack of variety.



I believe this topic has relevance here because the whole topic is risen from the problem which is low variety.


Maybe Strength(Strike based builds) and focus (Tanky sustained damage builds) are just gonna be forever popular while classes remain highly similar.




And yes I fail to see how a few cores are gonna change variety when classes are variation of the exact same skill set.



Cores have huge potential, but they are gonna do very little while class build capabilities remain small thanks to low variety.





I am waiting for the day when certain cores would be better or worse on certain builds and actually have a big impact.

The current state is probably 1/10th of the way in terms of this potential.




It really hurts when I have tried so hard, posted countless ideas and suggestions.

Only to be called a troll at the end of the day.


Not very respectful at all.



Maybe if you have some spare time you can have a look at some of the recent idea concepts I have come up with to help the game.


http://forums2.battleon.com/f/tm.asp?m=21784831&mpage=1&key=�
http://forums2.battleon.com/f/tm.asp?m=21799153&mpage=1&key=�
http://forums2.battleon.com/f/tm.asp?m=21805953&mpage=1&key=�
http://forums2.battleon.com/f/tm.asp?m=21809097&mpage=1&key=�
http://forums2.battleon.com/f/tm.asp?m=21819152&mpage=1&key=�


< Message edited by Remorse -- 1/3/2015 6:58:48 >
Epic  Post #: 8
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