Lord Machaar
Member
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Two posts above. The thing is, the damage interval is huge, between 2 strikes of the same sword, in same conditions, you get 300 in first one and 225 in second one is just unpredictable. The problem is not in the multiplier, but I think it's in the damage interval. No matter how much you take in consideration, you end up missing the K.O with few health points. I think the damage interval should be lowered, to be predicted. The Intergral ʃ should be lowered to the point where you atleast can have a close value to the damage your weapon will do. Instead of working on maximum stats and minimum stats of primary/sidearm/auxiliary/robot versus resistance/defense, there should be like an average damage should be used based on calculations of Top damage and Least damage, and on Top Def/Resis and least Def/Resis. But this average damage should have a maximum value and minimum value, but closer to the average one to be predictable.
< Message edited by Lord Machaar -- 12/28/2014 17:32:13 >
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