Lord Machaar
Member
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@Squr: The reason why strenght builds are so famous, it's because they can be used at rank 20 without the fear of knowing there is a player with higher rank better than you using same build like 5 focus does. The fact that you can get full potentials of any strenght build as early as in rank 20 - 30, which means, having +10 legendary points on primary damage, +10 legendary points on defense and + 10 legendary points on resistance, and since having extra legendary points give a slim advantage (improving sidearm), which means a rank 60 is no different to rank 30 if using a strenght build, and if you say that the player with rank 60 has extra legendary points on his sidearm, who needs his sidearm if you can put all your level up stats in your dexterity and hp and strenght, and let ranks cover you up in resistance, then you can go "HAM" on strike button, without even thinking, knowing that you are having a pretty good amount of dexterity, more than any other player. No other build, Zero build, give you this feeling at rank 20, for example, 5 focus, you can get full potentials of this build til rank 50 (maxing everything out but sidearm), so using a 5 focus at rank 20 - 30 means that you can max only defense and resistance and bot, leaving your opponent with a powerful aux and primary damage, and this is why strenght builds are so famous right now among players from rank 20 - 50. Furthermore, these last missions only came to reward these players, to encourage them more to play strenght builds destroying the variety even more in the game, 600 pvp wins? How can you complete that with 2vs2 missions? How can a low rank player complete that using a 5 focus build? Answer is simple: NPC for a couple of months, reach rank 20 and then utilize a strenght build. Going back to topic, if for example, devs or testers wanted to balance "the overuse of swords", you think they will touch ranks? they prefer to change 20 quadzillion other thing but ranks to work it out, the thing is, sure, it might partially be fixed, totally okay with that, but that will generate another problems, because sadly, and that's what whoever thinks he knows what he is doing balancing the game, but in fact doesn't, is the fact that depending on ranks, builds might be OP, balanced or an underdog, which means, working on the build itself by nerfing it skills rather then working on ranks themselves, will make the build balanced in some rank ranges where it was OP before (high ranks), underdog in some rank ranges where it was "Balanced" (mid ranks), and unusable in other rank rangers where it was the underdog (low ranks, example: nerfing of bots.), or vice versa if said build was the underdog and one of it skills was buffed. But if ranks were balanced directly, you can balance the build within its rank range without affecting it in other rank ranges.
< Message edited by Lord Machaar -- 4/1/2015 18:13:15 >
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