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=ED= June 4th, 2015 - Power Weekend and Power Preview

 
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6/7/2015 11:50:16   
  Battle Elf
has ten 1v1 wins


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June 4th, 2015
Power Weekend and Power Preview

It's time for another EpicDuel Power Weekend! Get double experience and credits all weekend long! This is a great way to build Legendary ranks quickly and dominate your foes. That buff will help prepare you all for another BIG update next week featuring backstory of some of Delta V's most mysterious figures: Mort, Zedmyr, and Anya!

Anya, Mort, and Zedmyr, OH MY!

Coming next week, a novella's worth of story is dropping in on EpicDuel as Ranloth, SSM, and OWA put their talents toward revealing the backstories of some of EpicDuel’s most popular and mysterious NPCs! Why is Zedmyr so grumpy? Why does he look just like Mort? Are they related?
You'll also have an opportunity to test them in battle! Careful! Mort and Zed are tougher than they look!

Bido Preview

All those credits from Power Weekend will come in handy for Bido's upcoming showcase shop! You'll have a lot of loot to choose from including a host of primaries as well as sidearms and auxiliary weapons. This event will also reveal the origin of Bido and how he came to find himself adrift in the Afterlife.

BioBeasts Update

In a previous post we discussed enemy design in BioBeasts, but there's still much more ground to cover. At that point, our enemy behaviors were relatively simple; enemies would run towards you and attack. The difficulty variables were limited to the enemy health, speed, and spawn rates. Now enemies are finally getting interesting. Learn more about the strange and sinister foes you'll encounter in the latest BioBeasts Design Notes post!

Tags: Nightwraith
AQW Epic  Post #: 1
6/7/2015 11:54:28   
King Bling
Member

Is there going to be a new varium package related to bio beasts? If so what weapons, their look, new cores? What does those cores do? Useful ? Not useful?
Btw I have been trying to do some coding and make kinda dumb thing, cannot be called "Game" yet, in Unity. Pretty useful, needs lot of skill and coding knowledge to do it. Though the AI in the enemy to follow the player and attack is quite simple, handly from the net but some hard coding like they mentioned, enemy health, speed, and spawn rates, seems interesting placing new entities and stuff. GL
Post #: 2
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