AQWorldsFarmer
Member
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As it is right now, energy control means the different between winning and losing- which is why mercs are a very rare breed right now. Instead of buffing static smash, which will ad to the problem, what about nerfing/buffing other energy draining skills? Static Grenade: This skill is extremely useful in a free EP drain on your opponent, with a bit of energy back to the caster. My suggestion- Lower EP drain by 50% Increase gain to 150% (which is a buff of +10% to the energy gained after calculations) The result? Drain less, Gain more. EP Grenade: This skill: Decrease drain by 25%, decrease energy by 30% Atomic Smash: This still: Decrease drain by 10%, decrease energy consumed by 30% Result: Cost less, but drains a bit less. Static Smash: Just fine like it is. Assimilation: Just fine, since strength got nerfed. Energy parasite: this still: Decrease energy drained to a max of 15%, increase gain to x1.75 Now, before you start "If we keep nerfing skills this game will be dead" these skills are receiving a NERF in energy DRAIN, but a BUFF in GAIN/CONSUMED. Also, by 'nerfing' these skills, your allowing more energy to be used in your build. Another thing that could be done is giving health/energy their own seperate stats Maybe you could get 2 point/level. This way you can put points into your energy without straining your build. Also, the stats for health/energy could increase by 8, instead of 12.5 (if they get their own stat points).
< Message edited by AQWorldsFarmer -- 6/10/2015 11:14:37 >
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