Afina
Weaver of Epic Yarns
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~*The Depths Of Chaos*~ Twilight approaches and through the rays of the setting sun a darkness begins to envelop the land, wisps of fog roll through a long forgotten settlement on the outskirts of the known domain. A single road, dusty and worn, is the only evidence of passage through the decaying town. Each side of the trail is dotted with buildings that look as if they would crumble from the slightest touch, how they stand no one knows. Perhaps it is a long forgotten hope that rests in the vast expanse of memory. So long forgotten and only remembered in the dreams of the rare peaceful nights slumber. Welcome to Epsyon. The wind blows across the great divide, a sickeningly sweet aroma perfumes the air and the shrill of death echos in the mind. To the west, blinded by the setting sun rays, the vast expanse of Willows Song. A dark and dense forest, tainted grounds to traverse apon. Tendril like vines sway in the winds, beckoning the brave and the foolish to come dance in the shadows and lose oneself in the labyrinth of flora and fauna. To the north, mountains capped with snow can be seen rising past the line of clouds that are parted like waves crashing on the sandbars. Legions Peak. The well worn path through the village fades into its folds of stone as it envelops the lands in shadow even on the brightest day, but then again, Epsyon has not seen such a day in the remembered days. To the west, Grims Cove, nothing but the sea and a broken and unused harbor that has not seen a ship dock in many moons. From time to time, a wayward vessel that has been lost at seas seeks shelter there but most would rather risk sailing south to safety. Rumors of lost ships and captains are traded in the tavern. Do they rest at the bottom of the harbor, did they set sail in the night to escape the shrieks caught up on the wind, or something more? To the south, safety. Back to the lands of known enemies and nightmares. All travelers that lose their way come from the south and all leave to the south. None come willingly or even knowingly to Epsyon but many find themselves caught there. Imprisoned until Death pays them a favor and releases them. Those that are not in Deaths favor wait, unable for one reason or another to muster up the conviction to simply step from the shadows of Epsyon back into the light. A chosen few stay out of choice, figuring that the demons of the unknown are a far better companion than the known ones they are fighting to escape from. The Premise Welcome to The Depths Of Chaos. I am Afina, your GM for this little tryst. This RP is meant to be a physical, mental and emotional trial. Those entering the campaign must be flawed. Imperfections are what draw one to Epsyon. A physical aliment that one feels they cannot overcome. A disfigurement that has turned a once pleasant persona into one of decay and horror. The loss of ones life song, tragedy to great to overcome. A mental block that refuses to let go and drowns the character in sorrow. Perhaps a lifetime of loneliness has finally been drowned out by the call of Epsyon. Your character will have heard rumors from the moment this trial began, whether it be from birth or recent. Its call has beckoned you and finally your feet have pulled you there as you finally gave in to its song. Some will have been there for sometime. Setting up a life, if you can call it that. Others are new arrivals that are confused and yet comforted by their arrival. Though the streets of the town always seem oddly empty, only a few residents appearing at a time. There are many, more than a tavern or the surrounding homes could provide shelter for and yet there always seems to be room for more. The Quest Each person in this RP that has answered the call of Epsyon are incorrectly. They have come there with a fixable flaw. This does not mean if you start the RP blind or missing an arm or your parents are dead - that this will be rectified. This means that you here can learn to live with these flaws and overcome them by one means or another. (To be determined by the GM) This is the overall quest and as each of your find the strength to overcome such flaws you will find that you are still locked and bound to those around you. Until each member is freed, none are. That is the basic overall quest. Subquests will include moving from a base level character to a stronger version. This could mean something as simple as learning to wield a weapon you had once not been familiar with, to a complete change of race due to infection or something else. As the story progresses the grand scheme of things will open into a much larger purpose and quest that reaches far beyond the basics but that will all depend on game play. There are many routes that this RP could take. Think of those books we read as children where when you reached a certain point you could chose between turning to page 63 or to page 86 to see what happened next. Your choices will move the story along. Now while the over all quest is to be free of Epsyon, it is not to destroy what Epsyon is nor to free the NPCS. Epsyon is a needed settlement for lost souls that are still tied to the tread of life. Like a living purgatory. It is up to them to find their way out. Reasoning Behind The RP The reason for this RP, other than to have a good time, is to push you. I want to push you personally to your limits as an RPer. That not only means in text presentation but also in thinking outside the box and to face your own issues and fears. Many times playing out a personal flaw in RP can help you better understand yourself as a person IRL. I am not trying to pick your souls but to open your mind to other ways of thinking. Alternative ways to face the world before you. So that when a situation presents itself that a drawn sword may be the easiest and quickest answer, another less obvious choice will present itself and force your think in another way. What to Expect From This RP *Main Quest *Riddles *One on One Fights *Small group fights *Larger scale Battles *Training *Equipment Finds *Mental Breaks and Breaching - there is always a chance that an NPC voice could pop into your mind. *Physical Changes for Characters - Your character will not be the same at the end. *Multiple Locations NPCS Zephyrus - Barmaid - The Call Of Epyson Requirements *Minimal of 2 Characters to begin. So myself and one other will be needed. *There is no limit to the number of participants. The more that join the more complex the story will become but it will not change the initial premise of the RP *Midway Joining will be permitted. *All characters must be new to AQ, or at least stripped down to base beginnings. *Basic Races and Halfbreeds only - do not fret, chances for change will be presented. (Human, Elf, Dwarf, Half Elf, Half Dwarf, & Elvarf:half elf and half dwarf) *All characters must have at least one major flaw and two minor. A major would be multiple personalities, missing a limb - no advanced replacements. If you are missing an arm or leg, you have a basic unarticulated replacement-, No hearing, no sight, lack of physical feeling - meaning you won't know if you are injured or burned or frostbit. Minor flaws can include things like minor allergies, repulsions, sensitives, etc. *All bios must be broken down into two parts. The first part of the bio will be posted in OOC. It will include - Race, apparent age(no immortals), basic look and what another person can see of your personal possessions when they glance at you. The second part of the bio will be sent to me via PM - This will include your name, your strengths, your class, your weaknesses, your abilities, your background, what broke you, why you were pulled the to the Epsyon, your character history, all possessions not listed. *All characters must arrive on foot. No mounts, pets or familiars. *All characters will arrive from the south, on the main road. *Players interested in being an established character in Epsyon - PM me saying such with your full bio. I am limiting pre established characters in Epsyon to my own and two others. Rules These rules are ones that are above and beyond your basic RP rules here on the forum. Things will be much more ridged here, so be ready. *If it isn't in my posts - it doesn't exist. This means if you are bored and want a fight, unless I state so, there is not pop up monsters. There are no trap doors unless I state as the GM it become apparent to you. If I say one character sees something, until they bring it to the attention of the group, the group does not see it. *You will not note reactions to other players unless they deem it so. Example - if one character sees said trap door, you do not notice a perk of their brow or a quickening of their breath, unless they state so. *During fights - And this is the big one - YOU DO NOT DAMAGE TO YOURSELF OR TO THE MONSTERS - All attacks and defenses are restricted to just that - Attempts. I will post round to round updates telling what damage you took and gave - All fights will be limited to either A)An initial attack or B) A defense and attack. *Attacks will be limited to no more than 2 simple moves. Flips and such will count as one of your moves. So if you flip over to get to the back of a monster you are allowed one attack towards the back and a draw back into a defensive position. Spells count as both your defense and both your attacks. If you are more than fifty feet from the fight it will take your two rounds to reach the fight to engage. No teleporting to start. The reason for this is I want to force your to plan ahead but be ready to change on a dime. Many fights are used to people posting all their defensive moves and the players saying what hits and what doesn't. Sorry, that is out the window for this. The GM, like a roll of the dice and chance, determine this the same as with a Table Top RPG. *You have three days to post once we begin and from each the end of turn each round of characters. After three days pass your character will go into an unknown stasis where ever we are, unable to move or speak, but will be able to be manipulated by the GM and NPC to place your elsewhere if needed. By joining the RP, you are saying that you accept this. I know this is a bit different than many are used to but it will be crucial in the evolution of the story line. I want to ensure that characters are not too powerful to start and are under the control of the Epsyon. As the story progresses and RP styles are denoted, more and more will become freer to better beable to control their characters actions in fights and what they notice. The goal, remember, is to become fully free in the Epsyon. To being you are anything but free. You are a slave to the RP. *If your character dies in this RP - It is dead. There are ways, at the GMs discretion, to come back during the RP, but rare. Death is death. This is another reason I want new characters and will not be playing Afina herself. Anyone could die, GOT has nothing on me. Characters Accepted Into The RP *Afina to play Amara *Bastet to play Nysha *Kellehendros to play Regina Donovan *TormentedDragon to play Rowan *Krey to play Roulade *Eukara Vox to play Semya Weaver - Public bio to come *Sigil to play Fatty Endpiece *Ryu as Casimir *Tdub as Tormod *Brotherinlaw as Eldrath and Grunt ~Still accepting applicants~ Approval Status *RP Approved - We are live! ~*Depths Of Chaos*~ IC *This is all the information that I will provide to the public. If mods have any questions about the more fine details please pm me with questions.
< Message edited by Afina -- 6/28/2015 9:06:15 >
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