Exploding Penguin
Moderator
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Pinch damage increase is a very bland concept. So many other skills end up doing it, like double strike whose specialty is having a 1-turn CD (which has not been balanced out to actually be viable because of how strength builds are and the way energy converts into damage on skills). The idea of just doing more damage than a basic attack is okay but not when it already spans so many different classes in an almost identical way. Before, bludgeon at least was renowned for having the most efficient ratio of energy cost for damage bonus in the game, but now that isn't the case. Furthermore the 3-turn shields typically aren't used. People normally don't run debuffs and spending a whole turn without gaining rage and using up energy to buff for a measley 3 turns which can be stalled out with energy drains and whatnot isn't worth it at all. The only situations where bludgeon's physical damage would be useful would be against an active technician or blood shield, both of which are not very commonly used or invested in. Since it's hard to run into people who blatantly just have a lot less defense than resistance cores like phase shift as well as solid damage types like bludgeon don't mean anything. I could walk into a PvP right now with a physical primary, physical gun, physical aux, and a physical robot and probably only do a tiny bit worse than if I mixed up my damage types. That's how insignificant damage types are in battle right now. It's cool that they're beginning to make skills more worth investing skill points in but to me bludgeon has just been completely destroyed. It was once a "usable on many different builds because of how cost efficient it was" that was applicable to even focus builds and tank builds due to the way %-damage bonus skills work. Now it's pretty much a "use this on strength builds only and it's just more damage that costs lots of energy." Only applicable on a very specific type of build since the cost will never be worth it on any other class setup.
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