Stonehawk
Member
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That skill has very low difference on damage even on abusive stats. As Exploding Penguin explained in the patch notes' post, I understood that, if the player has 75 tech and 45 in the rest, it would increase 30 damage, which is kinda ridiculous for a robot's special. I think it would work better if the damage is increased by x/2% of the current damage the robot would do. (x = the difference between the lowest and highest base stat.) In fact, there are 2 ways of calculation I've thought, as I'll show below. 1st example: (as I explained above) Highest base stat: 125 Lowest base stat: 25 Robot damage: 600 Damage done: (x = 100) (x/2% * 600) + 600 = 900 damage done. In a 450 defense, it would do 450 damage In a 200 defense, it would do 700 damage (robot can't be used for the rest of the battle (detonated)). 2nd example: (the additional damage affects the damage it would do directly by x%, x= the difference between the lowest and highest stat) Highest base stat: 125 Lowest base stat: 25 Robot damage: 600 On a 450 defense it would do 150 damage on a normal attack. 150 + 100%*150 = 300 On a 200 defense it would do 400 damage on a normal attack. 400 + 100%*400 = 800 (less abusive against higher defenses, but impact seems higher against support builds for example. Also, seems harder to calculate. The 1st example is better tbh, lol) EDIT: This makes robot in pair with strong robots like INFERNAL ANDROID, that usually hits almost 400 even without rage. Hope it's fixed, or maybe just consider the possibility to get the varium back, for those that aren't satisfied, since description is not clear enough. It was made to be USEFUL against stats abusers, wasn't it?
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